Art: 2e Gig with Interiors

wbnc

Cosmic Mongoose
I've just about got the basic collection completed. now working on embellishing designs to add internals on a few of them. I Added transparent canopy, interior, lighting and a few furnishings to this one.

The overhead turret is controlled by a console in front of one passenger seat, or by the pilot from is console. the airlock is on the far side, while I added a simple entry hatch positioned on the near side. Te hatch is on the exterior mounted on this one. I am trying to work out an interior mounted sliding hatch which would be a bit more practical since the internal pressure of the ships atmosphere would hold it closed during flight.

Still working on the actual airlocks external mechanisms. due to the engine nacelles it will have to be extended slightly to mate up with another ship, or meet the other vessels airlock extensions halfway. The biggest issue is the fact that most airlocks would have to have some sort of universal mating system n order for ships from various manufacturers to mate up properly.

gig_with_interior_by_wbyrd-daeiuc6.png
 
wbnc said:
Still working on the actual airlocks external mechanisms. due to the engine nacelles it will have to be extended slightly to mate up with another ship, or meet the other vessels airlock extensions halfway. The biggest issue is the fact that most airlocks would have to have some sort of universal mating system n order for ships from various manufacturers to mate up properly.
HG said:
All airlocks include flexible plastic docking tubes that allow passengers to cross from one ship to another by floating through the air-filled tube.
I imagine you only need a reasonably flat surface around the airlock to let the other airlock's docking tube to mate.
 
AnotherDilbert said:
wbnc said:
Still working on the actual airlocks external mechanisms. due to the engine nacelles it will have to be extended slightly to mate up with another ship, or meet the other vessels airlock extensions halfway. The biggest issue is the fact that most airlocks would have to have some sort of universal mating system n order for ships from various manufacturers to mate up properly.
HG said:
All airlocks include flexible plastic docking tubes that allow passengers to cross from one ship to another by floating through the air-filled tube.
I imagine you only need a reasonably flat surface around the airlock to let the other airlock's docking tube to mate.

The description is fairly straightforward and simple. the problem of trying to come u with a semi-probable visual of it is proving tricky. unless all ships had similar size and shapes for their airlock hatches the device would have to alter to fit individual hatch configurations

Before I can do any sort of detailed illustrations I have to figure out how it would work...
 
Nice, I like this one. It feels like a workhorse kind of craft. :mrgreen:

Pure opinion on my part, but I would not have one side an airlock and the other a simple slide door. I would have both sides be airlocks. This would offer options for exiting either side as needed.
 
-Daniel- said:
Nice, I like this one. It feels like a workhorse kind of craft. :mrgreen:

Pure opinion on my part, but I would not have one side an airlock and the other a simple slide door. I would have both sides be airlocks. This would offer options for exiting either side as needed.

it took some time for the layout to grow on me...but it has potential.
It's sort of a space mobile Humvee fairly quick..actually thrust 7 is very quick 6 tons of cargo space so you can install a couple of fold down acceleration benches and use it as a squad transport, or commuter.

I'm still tweaking the design and adding a few features ....I'll probably do a smaller version, at around 5-7 tons, in addition to the 20-ton version in the book.
 
wbnc said:
I'm still tweaking the design and adding a few features ....I'll probably do a smaller version, at around 5-7 tons, in addition to the 20-ton version in the book.

HG said:
Decide on the total tonnage of the ship (a small scout might be 100-200 tons, for example, while a fully armed cruiser might be in the region of 20,000 to 80,000 tons). This will affect the performance of the ship and, ultimately, limit what it can carry and achieve. However a hull must be at least 10 tons.
No more tiny drones, thankfully.
 
-Daniel- said:
Pure opinion on my part, but I would not have one side an airlock and the other a simple slide door. I would have both sides be airlocks. This would offer options for exiting either side as needed.
An airlock costs a large part of the craft's payload. More than one airlock takes a very good reason.
 
AnotherDilbert said:
-Daniel- said:
Pure opinion on my part, but I would not have one side an airlock and the other a simple slide door. I would have both sides be airlocks. This would offer options for exiting either side as needed.
An airlock costs a large part of the craft's payload. More than one airlock takes a very good reason.
Ok, I guess it just is a matter of what you want. I do not want o be locked into a ship with only a single exit that is usable. But then again, if you do not mind depressurizing the whole ship, I could use the regular door and just wear my vacc suit.
 
AnotherDilbert said:
wbnc said:
I'm still tweaking the design and adding a few features ....I'll probably do a smaller version, at around 5-7 tons, in addition to the 20-ton version in the book.

HG said:
Decide on the total tonnage of the ship (a small scout might be 100-200 tons, for example, while a fully armed cruiser might be in the region of 20,000 to 80,000 tons). This will affect the performance of the ship and, ultimately, limit what it can carry and achieve. However a hull must be at least 10 tons.
No more tiny drones, thankfully.

That limits ships in the 3I setting, and in official publications....if a person wants to allow 5 tons small craft then that's their call.If someone decided to build a few and include them in a book or supplement then Refs can refuse to allow them.

I am very aware that 5-ton craft can be extremely powerful compared to vehicles,I built a few of them that could eat a MBT for lunch...which might explain the rule...

but never liked arbitrary limits intended to limit things that can be easily controlled by a ref Going "Nope!" However I do understand the reasoning behind it.
 
alex_greene said:
-Daniel- said:
Nice, I like this one. It feels like a workhorse kind of craft.
Like the Spacedock Workbees often seen in sundry episodes of Star Trek.

I can't take all the credit...About all I did was take the Gig from HG rework the proportions and some of the styling ..then stripped off the technicolor paint job, It does have a good feel to it as a working craft which surprised me when I finished it.
 
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