Arms & Equipment Errata - Now Out!

MongooseMatt

Administrator
Staff member
Hi guys,

Just to let you all know, we have just posted the official errata for Arms & Equipment. You can find it at;

http://www.mongoosepublishing.com/home/detail.php?qsID=1774
 
The naval warfare rules on page 69 are clearly incomplete and were erroneously included. They should be ignored. Ship combat will be dealt with more fully in a future RuneQuest II supplement.

I has a sad. So we have all the ship stats, skills, weapons, and rules to do everything on a ship . . . except combat. *sigh*
 
Any Chance we will see some clarification on the odd bits of the Armor table as well? The old MRQ1 special armors just don't mesh with the new system. A plate vambrace is 6ap but a heavy gauntlet (description like plate) is 3ap and allows no dex related skills to be performed but lets you punch for 1d4 at a -10%, That is just quirky and strange.

Also we have armor which covers 4 or 5 areas with 3 ap but only weighs a total of 2-3 encumbrance which totally goes against the new armor by location system. As well the materials and prices seem kinda random. Bone is more expensive then Linen but is inferior in weight, Leather armor gets a interesting boost in that its not penalized in social situations, neat. Brigandine has a whopping 7 armor points for something that seems more on par with chainmail, Scale mail is extremely cheap compared to lamellar and banded armor which are essentially variations but are 1 less protection for over three times the price! The only one that really got a bump was wooden armor with its resistance to impaling attacks. At the cost of increased weight, I could see lead Uz armor having something akin to this.

I just feel as though the armors are not terribly balanced even on an economic level of craftsmanship and materials. With some of the metal armors having too little or too much protection or do not follow the MRQ2 weight by location formula.
 
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