Hello again,
Just going through the corebook on the second read - and some things popped up.
1) I noticed that armour interferes with movement and strikerank, but it doesn't seem to interfere with Stealth skills. Is this correct?
2) For those people running RQ2 with miniatures, what scale do you use? I have used feet ever since I was old enough to graph a dungeon (even though I am Canadian), but don't relish going through and converting everything over. I am used to grids of 5' a square, so what would I use so that most movements etc come out to a integer value. I guess 1 m squares are the most obvious and flexible even if it makes the maps a little big.
3) If someone were going to try and get a deal from a merchant, would they use influence or commerce?
4) When it comes to vertical jumping, the rules seem to indicate that a running jump allows you to leap higher than a standing jump. Its been quite a while since I took physics, but is this true? Why would a horizontal velocity influence a vertical one?
Thanks in advance
Dan
Just going through the corebook on the second read - and some things popped up.
1) I noticed that armour interferes with movement and strikerank, but it doesn't seem to interfere with Stealth skills. Is this correct?
2) For those people running RQ2 with miniatures, what scale do you use? I have used feet ever since I was old enough to graph a dungeon (even though I am Canadian), but don't relish going through and converting everything over. I am used to grids of 5' a square, so what would I use so that most movements etc come out to a integer value. I guess 1 m squares are the most obvious and flexible even if it makes the maps a little big.
3) If someone were going to try and get a deal from a merchant, would they use influence or commerce?
4) When it comes to vertical jumping, the rules seem to indicate that a running jump allows you to leap higher than a standing jump. Its been quite a while since I took physics, but is this true? Why would a horizontal velocity influence a vertical one?
Thanks in advance
Dan