Captain David the Denied said:
For the Centauri, I'd drop the Sulust for a Dargan; similar firepower in different weapon types, but it carries a pair of Sentri flights. In this carrier clash the Centauri fighters are badly outnumbered. The EA has five extra flights to throw into dogfights and overwhelm the Sentris' dogfight advantage. Also, consider taking Razik flights in place of the Sentris for the extra dogfight point.
Ok, I fought this out over 5 (well 6 if you count fleeing) turns. A long post detailing the engagement is available
here. However terrain played a big part in opening of the game, and the new Stealth rules had a much bigger impact than I first thought they would have.
Fleets were:
EA: Avenger (4 Thunderbolt, 4 Starfury), Nova (4 Starfury), Hyperion, Chronos
Centauri: Balvarix, Sulust, 2 Vorchan, 1 Corvan, 1 Rutarian Replacement Wing, 1 Sentri Wing.
Comments (from 1 game admittedly):
Fighters, The new changes had made a little cautious with defending each fleet against the opposing fighters (this was probably from Forum comments and the like). A large dogfight erupted where the fleets clashed and there were very few oppertunities for additional shots on ships. The Sentri's were regularly beating the EA. Afterards when I read your post, I did not feel that Raziks were really needed. However in the fighter vs ship situations, the fighters were no more powerful than before. The higher hull value on the ships does count against the fighter shots, most hits were intercepted without significant degradation.
The Centauri managed to engage the hyperion with 2 Rutarians for very little overall effect, and 2 Sentris on the Chronos fared similarly. The EA mauled the Vorchans for two turns doing a grand a total of 10 damage after bulkheads, no criticals were rolled.
The combined EA fighter attacks on teh Vorchans totaled 5 Thunderbolts and 3 Starfuries. I would, however, have expected more hits and consequently damage. I guess that Hull 5 warships are just a bit out of most fighters ability to attack well, though I will need more fights to test this.
The Stealth tweak is actually quite telling. Rutarians were targeted with impunity with spare AD out to medium ranges and the Stealth was beaten much more often than it used to be. Close ranges, Stealth might as well have not been there (I don't know if the EA just got lucky). I am going to have a game with Minbari to try this and see what happens.
-Edit-
Link to battle report added.