Are we any closer creatures book for traveller

We are closer, but nothing solid as yet - this will likely be something for 2024. A few projects to get through first.
 
Can you tell us just creatures or tables or both
The illustrations/artwork is the most wanted part. Any referee worth this title can come up with the values using the creature generation system in the core rule book.
I have said it before and I say it again. I consider a book with just creatures of very limited use in the vast universe. I would rather have a book that explains, once you have created a world (using the new World Builder Handbook for example), how to create an appropriate eco-system and the corresponding creatures within. Even if this means that I won't have any illustration/artwork for it.
 
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I have said it before and I say it again. I consider a book with just creatures of very limited use in the vast universe.
Ook. A 'Creatures of Earth' book is impossible for reasons that are obvious after a second's thought; now multiply impossible by 11,000.
 
It's a bit of a tricky balance. The classic Traveller book and supplement actually did a good job for generic critters based on their niche - really more broadly their behavior. But it didn't even attempt to give guidelines on types of critters - major phylums (phylae ?). For ecosystems, devising some basics like: the most visible lifeforms are homeothermic hexpodal feathered creatures with hammer-shaped heads and four eyes. So there should be decisions based on things like that, on dominant senses, on maximum complexity and on how energetic the ecosystem is (temperature and biomass could play a part).
To make it more interesting, in the Third Imperium, you also need to worry about invasive species from the Ancients and from 10,000 years of Vilani civilisation.

First half of such a book could be procedures, guidelines, and tables, with the second half example creatures. Like Highguard for critters. Actually sort of like the Robot book now that I think about it...
 
Gravity is also an important factor on top of atmosphere and temperature, too.

Some of this may fall under World Builder's Handbook. But that won't have room for a creature catalogue.
 
It's a bit of a tricky balance. The classic Traveller book and supplement actually did a good job for generic critters based on their niche - really more broadly their behavior. But it didn't even attempt to give guidelines on types of critters - major phylums (phylae ?). For ecosystems, devising some basics like: the most visible lifeforms are homeothermic hexpodal feathered creatures with hammer-shaped heads and four eyes. So there should be decisions based on things like that, on dominant senses, on maximum complexity and on how energetic the ecosystem is (temperature and biomass could play a part).
To make it more interesting, in the Third Imperium, you also need to worry about invasive species from the Ancients and from 10,000 years of Vilani civilisation.

First half of such a book could be procedures, guidelines, and tables, with the second half example creatures. Like Highguard for critters. Actually sort of like the Robot book now that I think about it...
That is what I like to see I just didn't want it have couple of examples be
done with it
 
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