Hi
A Friend of mine plans to have Wrax be played as a behind the scenes character who, if needed, will defend Drinax while The Pcs are away and, if ordered by Oleb, may even save their hides and wants to know what you think of these skills and DM's for Wrax
Leadership and Tactics -Naval and Pirate Hunting and Diplomat all +5, DM's, Gun Combat -any 2, Carouse, Persuade and Vacc Suit all +3 and Melee -Blade, Broker, Admin, Pilot -Smallcraft, Mechanic and Engineer with no speciality all +1
The way me and my friend see it he has to be Drinax's Best Naval Commander, at least at the start of the campaign and due to being A Drinax Noble as well has to be almost as good as The 3 Drinax Royals and likely better then A Stone-Drunk Oleb. What do you think
A Friend of mine plans to have Wrax be played as a behind the scenes character who, if needed, will defend Drinax while The Pcs are away and, if ordered by Oleb, may even save their hides and wants to know what you think of these skills and DM's for Wrax
Leadership and Tactics -Naval and Pirate Hunting and Diplomat all +5, DM's, Gun Combat -any 2, Carouse, Persuade and Vacc Suit all +3 and Melee -Blade, Broker, Admin, Pilot -Smallcraft, Mechanic and Engineer with no speciality all +1
The way me and my friend see it he has to be Drinax's Best Naval Commander, at least at the start of the campaign and due to being A Drinax Noble as well has to be almost as good as The 3 Drinax Royals and likely better then A Stone-Drunk Oleb. What do you think