Are these good enough?

JMISBEST

Mongoose
Hi

A Friend of mine plans to have Wrax be played as a behind the scenes character who, if needed, will defend Drinax while The Pcs are away and, if ordered by Oleb, may even save their hides and wants to know what you think of these skills and DM's for Wrax

Leadership and Tactics -Naval and Pirate Hunting and Diplomat all +5, DM's, Gun Combat -any 2, Carouse, Persuade and Vacc Suit all +3 and Melee -Blade, Broker, Admin, Pilot -Smallcraft, Mechanic and Engineer with no speciality all +1

The way me and my friend see it he has to be Drinax's Best Naval Commander, at least at the start of the campaign and due to being A Drinax Noble as well has to be almost as good as The 3 Drinax Royals and likely better then A Stone-Drunk Oleb. What do you think
 
JMISBEST said:
Leadership and Tactics -Naval and Pirate Hunting and Diplomat all +5, DM's, Gun Combat -any 2, Carouse, Persuade and Vacc Suit all +3 and Melee -Blade, Broker, Admin, Pilot -Smallcraft, Mechanic and Engineer with no speciality all +1

What's the "pirate hunting" skill?

Also, engineering at +1 needs a speciality. Or did you mean all engineering specialities are a +1?
 
By Pirate Hunting Skill I meant A New Tactics Skills created by my GM Friends that represents a character that has had specialist training that is almost exclusively used to counter Pirate Tactics and The Engineering +1 is for The Skill at /0 and A +1 Int DM
 
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