The following lines are not intended to spread negativity, but I write them as a constructive critic.
Imho the Aquilonia book could have been 50 (out of 200) pages shorter (and cheaper!) without any significant loss of content.
Rude statement? Let's explain what I mean:
There are 13 pages about the Aquilonian subraces and what classes they favour and how to distribute the skills for labourers, aristocrats, clergy and free townsmen for each subrace.
I don't see to what purpose: the various skill and feat suggestions are almost always obvious and that e.g. Bossonians are often Soldiers and Borderers is as little a surprise as the fact that their Scholars are not the sorcerous type.
I don't want to bore you with more examples, everyone who has a copy can look at the various entries.
Further there are 9 pages about the geography of the Westermarck. Though the Westermarck is a province of Aquilonia, and one full of potential adventure, all this information is already in AtTR. So for a guy like me who owns AtTR it's just a needless repetition.
3rd point: Aquilonia gives 28 pages with stats for a lot of NPCs. I know this issue has been discussed with AtTR, but for sake of completion I'd like to give some examples from Aquilonia: is there really a need of 3 types of Aquilonian archers, 3 types of Poitainian archers and 3 types of Bossonian archers? Did someone miss stats for 3 types of Sample Peasants, 3 types of Sample Tavern Employees, 3 types of Sample Village Management guys? Plus several pages of stats for sample Pikemen, Knights (Aquilonian, Poitainian), Men at Arms, Mounted Men at Arms etc.?
I felt like I bought a Tabletop Game where unit stats are everything...
Maybe I'm a little extreme, but who needs stats for Commoners at all? In a fight there shouldn't be much difference between a 1st level prostitute and a 5th level apothecary. And outside a fight every GM is able to create the 2-3 stats needed on the fly.
Last point: Imho the chapter Important Aquilonian Urban Centres is disappointing: you get a short description of the town, followed by some vital stats; then comes a listing of the several guilds and wards, which are mostly done with copy+paste (this doesn't contribute to atmosphere and an individual idea of the town), with different numbers for acres, structures and professions of the guild members.
Does this detailed listing of guilds and wards help to improve your game? My game isn't improved by that: I got an impression of the towns out of the fist short description and the short stat block. What follows doesn't help: it's a listing without individual flavor.
There are of course exceptions like Sicas or Tarantia, but they are exceptions because there is descriptive content besides the numbers of bakers, flower sellers, rug makers and hay merchants etc.
These 50 pages would be put to a much better use if Mongoose would have inlcuded an adventure.
Like I said in the beginning these lines are intended to make a top RPG even better and not to criticize because I'm in a bad mood.
And no, I'm not feeling ripped off (like the guy who started the Shadizar map thread), and I appreciate the work of Vincent Darlage (Hyboria's Fiercest e.g is located in a galaxy, WotC will never reach).
So I hope I will not get crucified...
Imho the Aquilonia book could have been 50 (out of 200) pages shorter (and cheaper!) without any significant loss of content.
Rude statement? Let's explain what I mean:
There are 13 pages about the Aquilonian subraces and what classes they favour and how to distribute the skills for labourers, aristocrats, clergy and free townsmen for each subrace.
I don't see to what purpose: the various skill and feat suggestions are almost always obvious and that e.g. Bossonians are often Soldiers and Borderers is as little a surprise as the fact that their Scholars are not the sorcerous type.
I don't want to bore you with more examples, everyone who has a copy can look at the various entries.
Further there are 9 pages about the geography of the Westermarck. Though the Westermarck is a province of Aquilonia, and one full of potential adventure, all this information is already in AtTR. So for a guy like me who owns AtTR it's just a needless repetition.
3rd point: Aquilonia gives 28 pages with stats for a lot of NPCs. I know this issue has been discussed with AtTR, but for sake of completion I'd like to give some examples from Aquilonia: is there really a need of 3 types of Aquilonian archers, 3 types of Poitainian archers and 3 types of Bossonian archers? Did someone miss stats for 3 types of Sample Peasants, 3 types of Sample Tavern Employees, 3 types of Sample Village Management guys? Plus several pages of stats for sample Pikemen, Knights (Aquilonian, Poitainian), Men at Arms, Mounted Men at Arms etc.?
I felt like I bought a Tabletop Game where unit stats are everything...
Maybe I'm a little extreme, but who needs stats for Commoners at all? In a fight there shouldn't be much difference between a 1st level prostitute and a 5th level apothecary. And outside a fight every GM is able to create the 2-3 stats needed on the fly.
Last point: Imho the chapter Important Aquilonian Urban Centres is disappointing: you get a short description of the town, followed by some vital stats; then comes a listing of the several guilds and wards, which are mostly done with copy+paste (this doesn't contribute to atmosphere and an individual idea of the town), with different numbers for acres, structures and professions of the guild members.
Does this detailed listing of guilds and wards help to improve your game? My game isn't improved by that: I got an impression of the towns out of the fist short description and the short stat block. What follows doesn't help: it's a listing without individual flavor.
There are of course exceptions like Sicas or Tarantia, but they are exceptions because there is descriptive content besides the numbers of bakers, flower sellers, rug makers and hay merchants etc.
These 50 pages would be put to a much better use if Mongoose would have inlcuded an adventure.
Like I said in the beginning these lines are intended to make a top RPG even better and not to criticize because I'm in a bad mood.
And no, I'm not feeling ripped off (like the guy who started the Shadizar map thread), and I appreciate the work of Vincent Darlage (Hyboria's Fiercest e.g is located in a galaxy, WotC will never reach).
So I hope I will not get crucified...