nekomata fuyu
Mongoose
I'm getting things together now to start on the Apollo-X project, and just because I'm the sort of person who likes the models to have usable rules, I started playing around with some very rough stats:
For the missiles, I'm created a trait called "Overpowering", which is basically Mass Driver without the targetting restriction. I couldn't remember if the ships in the Shadow cloud ended up being mostly shut down - if they did, I could replace the trait with Mass-Driver instead to represent that Sheriden's White Star was drifting whilst they tried to kill him.
Main concern: Assuming that the missiles don't switch to being Mass Driver, do you think that it can work to have 2 One-Shot weapons of this power level on a War level hull? My current plan is to replace the missile pods on the Apollo and mount one Shadow missile either side of the hull, but if it wouldn't have much of a chance of working in game I could always just add a single Shadow missile under the hull.
Also, any other comments regarding possible changes to the stats are welcome.
Code:
Apollo-X
War
Speed: 7
Turns: 1/45
Hull: 6
Damage: 58/12
Crew: 60/14
Troops: 2
Craft: 1 Shadowfury flight
Special Rules: Advanced Jump Engine, Anti-Fighter 6, Flight Computer, Interceptors 4, Self-Repairing 1d6
In Service: 2270+
Weapon Range Arc AD Traits
Heavy Phasing Pulse 12 F 5 AP, Double Damage
Heavy Phasing Pulse 12 P 8 AP, Double Damage
Heavy Phasing Pulse 12 S 8 AP, Double Damage
Heavy Phasing Pulse 12 A 4 AP, Double Damage
Light Multi-Phased Cutter 10 P 4 Mini-Beam, Twin-Linked
Light Multi-Phased Cutter 10 S 4 Mini-Beam, Twin-Linked
Shadow Missile 30 F 12 One-Shot, Overpowering*, Quad Damage, Super AP
Shadow Missile 30 F 12 One-Shot, Overpowering*, Quad Damage, Super AP
*Overpowering - this weapon overpowers most forms of defences, and is immune to the effects of Interceptors, Shields and GEG in the same way as Mass Drivers.
Main concern: Assuming that the missiles don't switch to being Mass Driver, do you think that it can work to have 2 One-Shot weapons of this power level on a War level hull? My current plan is to replace the missile pods on the Apollo and mount one Shadow missile either side of the hull, but if it wouldn't have much of a chance of working in game I could always just add a single Shadow missile under the hull.
Also, any other comments regarding possible changes to the stats are welcome.