At any rate, re the Conan RPG rules; There are a few things about the D20 system we like (you get to use a D20 for one) but a whole slew of things about it we don't like.
As a result most of what D20/OGL calls for has been pitched out the window. We don't have Feats/Skills as an integral part of the mechanics. Instead they're used as roleplaying tools as opposed to "sure thing" gimmics. IE if you tell the GM you're going to "bull rush" someone you need to describe in loving roleplay detail what you're doing and hope to accomplish. Then you get to make varying die rolls to see if you succeed. While that may sound similar, believe me it isn't :wink: .
Also we've done away with Difficulty Class and Challenge Ratings. My group as a whole sees these as an unecessary intrusion into GM command and control, prefering to trust the GM (who's been gaming for about 25 or 30 years) to BE a GM.
Our HP are determined differently; You might start out with 35-45 HP, but you won't gain very many at all as you go up in level etc. Critical Hits aren't "threatened"; If you roll a "20" its a random Critical Hit. Very Tasty.
On the other hand as stated earlier, we love the Conan setting and all that Mongoose has done thus far for translating Howard's writings and concepts into game terms have been superlative. The world is alive and vibrant and chock full of crunchy goodness in the form of danger, intrigue, action and adventure. I myself have obtained everything Mongoose has produced for the game thus far and plan to continue so long as the general overall quality and quantity is maintained at its current high standard.
Thanks, Mongoose, for a GREAT product line!!
![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)