nerfherder
Banded Mongoose
I am considering running a game of Traveller with my regular gaming group (who have all moved online now - allowing us to include members that have moved away). One person has been running D&D for the last 9+ months, and another is ready to run Call of Cthulhu (Berlin).
I'd like to offer something different, and I've been a fan of Traveller since the 80's, though rarely got to run or play it. So, I thought I'd start preparing a game of Traveller. I've bought the core rulebook so far.
I quite like the idea of keeping the scope small, and not overwhelming the players with information about the Empire. I'd also like to include exploration as a central theme.
The Great Rifts looks like it may be useful, so I was wondering if anyone else had used it, and what they thought of it?
I'd like to offer something different, and I've been a fan of Traveller since the 80's, though rarely got to run or play it. So, I thought I'd start preparing a game of Traveller. I've bought the core rulebook so far.
I quite like the idea of keeping the scope small, and not overwhelming the players with information about the Empire. I'd also like to include exploration as a central theme.
The Great Rifts looks like it may be useful, so I was wondering if anyone else had used it, and what they thought of it?