I'm working up a rule set for Conan RQ/BRP (while waiting for MRQ Hyborian Adventures) and I'm trying different rules to empower the PCs, to increase the chance for survial/success.
One of the rules I'm considering is the flip-flop rule from Unknown Armies, the player picks the "tens" die after the roll. The reason for this is two-fold, to increase the odds in the PC's favor, and to mitigate the liner roll of a d100.
What I'm wondering is if someone has the math skills to actually figure the odds if using this rule.
One of the rules I'm considering is the flip-flop rule from Unknown Armies, the player picks the "tens" die after the roll. The reason for this is two-fold, to increase the odds in the PC's favor, and to mitigate the liner roll of a d100.
What I'm wondering is if someone has the math skills to actually figure the odds if using this rule.