Nightmares about Minbari
Mongoose
OK, as I see it, the problem is fleets of small, low priority ships using initiative sinking and numbers to make high priority ships useless. Now I've been out of touch for a little while so this might have already been addressed elsewhere. If not, here are three basic ideas that I'd like opinions on to address the problem.
1)
Ships that are not directly involved in the combat have to be left till last, preventing their use as initiative sinks. Ships would qualify as not directly involved if they are outside of weapons range or line of sight to any enemy ships (could be changed to outside weapons range + move distance).
Basically means initiative sinks have to be up close to the enemy so they can at least be destroyed, rather than hiding on the other side of the table.
2)
Add a hull modifier to the firing process based on the comparative priority levels of the ships. For each priority level that the target is larger than the firing ship, increase it's effective hull value by one. For each priority level that the target is smaller than the firing ship, decrease it's effective hull value by one.
This will basically mean that smaller ships will struggle to damage larger ships, and larger ships will be able to gut smaller ships more easily.
3)
Add a damage modifer based on the relative priority levels. If the firing ship is two priority levels larger than the target, then double the damage done to the target ship. If the firing ship is four priority levels larger than the target then quadruple the damage to the target ship. If the firing ship is two priority levels smaller than the target, then half the damage done to the target ship.
This again makes it easier for a single large ship to engage and destroy large numbers of smaller ships.
I'm interested in feedback on these ideas guys, look forward to reading your responces.
1)
Ships that are not directly involved in the combat have to be left till last, preventing their use as initiative sinks. Ships would qualify as not directly involved if they are outside of weapons range or line of sight to any enemy ships (could be changed to outside weapons range + move distance).
Basically means initiative sinks have to be up close to the enemy so they can at least be destroyed, rather than hiding on the other side of the table.
2)
Add a hull modifier to the firing process based on the comparative priority levels of the ships. For each priority level that the target is larger than the firing ship, increase it's effective hull value by one. For each priority level that the target is smaller than the firing ship, decrease it's effective hull value by one.
This will basically mean that smaller ships will struggle to damage larger ships, and larger ships will be able to gut smaller ships more easily.
3)
Add a damage modifer based on the relative priority levels. If the firing ship is two priority levels larger than the target, then double the damage done to the target ship. If the firing ship is four priority levels larger than the target then quadruple the damage to the target ship. If the firing ship is two priority levels smaller than the target, then half the damage done to the target ship.
This again makes it easier for a single large ship to engage and destroy large numbers of smaller ships.
I'm interested in feedback on these ideas guys, look forward to reading your responces.