barnest2 said:Though the A-10's gun sin't designed as an air to air weapon :wink:
260mm maybe. Not 26mm...
Right, for air to air I was thinking of the 20 mm vulcan.
barnest2 said:Though the A-10's gun sin't designed as an air to air weapon :wink:
260mm maybe. Not 26mm...
apoc527 said:I suspect that the "5km" range is really just supposed to represent the horizon (these are direct fire guns)...
apoc527 said:FWIW, the hypervelocity orbital defense gun is only 26mm because it's "hypervelocity" meaning it's probably launching its projectiles at high hypersonic speeds.
DFW said:apoc527 said:FWIW, the hypervelocity orbital defense gun is only 26mm because it's "hypervelocity" meaning it's probably launching its projectiles at high hypersonic speeds.
Even at hypersonic speed, a small 26 mm projectile won't have enough inertia to reach sub orbital altitudes at it will will shed speed too quickly in atmosphere.
apoc527 said:OTOH, a 26mm projectile made of solid superdense might have enough inertia after all!
barnest2 said:Ha, that's awesome... I may have to steal that, thankee...
I was flicking through my copy of the CsC (just managed to find it :evil
The support weapons and artillery... is it just me or are they at tech levels too high for them really... I mean surely there should be a MG at tl4?
And some artillery? other than the field gun I mean...
Since the ammunition is "Ultimate-AP" it ignores 100 points of armourSolomani666 said:Does 20d6 /50 = A BIG FAT "ZERO" damage against a starship.
Solomani666 said:Does 20d6 /50 = A BIG FAT "ZERO" damage against a starship.
.
Jeraa said:Solomani666 said:Does 20d6 /50 = A BIG FAT "ZERO" damage against a starship.
.
20d6 averages to 70 points of damage. 70/50 = 1.4 damage on average. If you roll a maximum of 120, it would do 2.4 damage. And even a single point of damage is enough to get a Single Hit on an unarmored starship.
My copy says:Solomani666 said:Mercenary Page 73
Number of "Damage Dice" / 50 rounded down not "Damage Points"
Damage, not damage dice.must divide its damage by 50
Yep, but I very much distrust this rule - either the rule is right and theJeraa said:Edit: If you look at the example combat, it does show the damage dice being divided by 50.
rust said:My copy says:Solomani666 said:Mercenary Page 73
Number of "Damage Dice" / 50 rounded down not "Damage Points"
Damage, not damage dice.must divide its damage by 50
English, which does not make the contradiction between "damage" in theSolomani666 said:Are you reading the English or German version of the rules?
Solomani666 said:Orbital Defence Gun:
TL 14
35 Tones
Cost 40 MCr
Orbital Range of 1000 Kilometers
Does 20d6 /50 = A BIG FAT "ZERO" damage against a starship.
I compare this to a 6 Ton Railgun Barbette and I have to ask:
"Does anyone have any idea of what this gun could possibly be used for?"