Another Drone Qestion

MarkDawg

Mongoose
Okay I don't know why I have such a hard time understanding how these things work in the game I just do. So please help me out.

Defensive fire vs Drones: Any Phaser with a firing arch covering the attacking ship may be used to defensively Fire against drones it launches. Roll the phasers attack dice as normal. Every successful hit will remove one attack die.

I hear is were i get confused the ship attacking is more that 18" away rolls to hit gets 2 hits rolls those dice to see the amount of in coming drones he gets a 4 and 5 so 9 drones are in bound. The defender uses his phasers to shoot them down. This is were I get suck on the rules. So if I get 2 phaser hits will that knock down all those drones since he only had 2 Attack dice or did I just kill 2 drones out of the 9 that are headed toward my ship?
 
MarkDawg said:
Okay I don't know why I have such a hard time understanding how these things work in the game I just do. So please help me out.

Defensive fire vs Drones: Any Phaser with a firing arch covering the attacking ship may be used to defensively Fire against drones it launches. Roll the phasers attack dice as normal. Every successful hit will remove one attack die.

I hear is were i get confused the ship attacking is more that 18" away rolls to hit gets 2 hits rolls those dice to see the amount of in coming drones he gets a 4 and 5 so 9 drones are in bound. The defender uses his phasers to shoot them down. This is were I get suck on the rules. So if I get 2 phaser hits will that knock down all those drones since he only had 2 Attack dice or did I just kill 2 drones out of the 9 that are headed toward my ship?

I asked this a while back - the answer I got was you do defensive fire against incoming dice of drones - they are only incoming dice of drones before the AD are rolled for them.

So the defensive fire takes two of the 9AD - on a similar note in that same question I asked if the need to roll for drones at range means they now penetrate on 6s - I was told no. Despite the phrase 'roll attack dice as normal', the 'do not roll to penetrate' still holds.

I think both are worth an explcit mention in the errata as I certainly understand you querying it.


(though I think this needs explanatio i
 
also the roll for drones is just like plasma, if youre opponent only hits with two AD of drones you only need two AD of phasers to kill them. The roll for damage is not done until after defensive fire has been dealt with. If it was the other way around drones and plasma would be too overpowered.
 
Okay I so confused by your reply's the term AD (attack Dice) when dealing with seeking weapons that are multihit d6.

So if 2 AD are rolled and the result is a 9 seeking weapons don't roll to hit and don't pen shields so I would just take 9 off my shields. If I choose to shoot at Drones with 2 AD worth of phaser fire and I hit I would only kill 2 individual drones making the total 7 taken away from my shields correct?

And the same goes for plasma???
 
Prcoess is:

1. How many drone AD are you firing
2. if under 18 they auto hit. other wise roll to see if they hit. Don't roll any multi hit D6 yet.
3. Roll defensive fire, each hit reduces the drones by 1AD
4. roll for the remaining AD to see how many actual Hits they inflict. So now roll the multihit D6 per AD left.


So

1. Declare launching 4AD of drones
2. Range is 19 so roll 4 times to see if they hit needing 5+. say 2 AD hit.
3. Roll defensive fire, 2 phasers hit, so reduce attack by 2AD.
4. There are no AD left so no multi hit D6 rolls can be made. No damage is done.

If step 3 had hit once then you would roll 1 D6 in step 4 to see how much damage you do.


The multi hit D6 is not a roll to see how many drones hit. Each 1AD of drone is a single drone. The multi hit D6 is to see how much damage that drone hit for. Just as the multi hit 4 on a photon is not saying 4 photons hit, it is how much a single photon does.
 
The term attack dice i think does give a bit confusing because its used for so many different things. Attack dice and Damage dice would make just a bit more sense.

Attack dice = weapons that are used against a target. (These weapons can require a to hit roll or if they are seeking just auto hit. In the case of drones they need to roll to hit if beyond 18 inches)

Damage dice = the dice rolled for for any damage effects. (Things like multi-hit d6 would be a damage dice roll.)

My writing isnt too good so i hope you get the idea.
 
storeylf said:
Prcoess is:

1. How many drone AD are you firing
2. if under 18 they auto hit. other wise roll to see if they hit. Don't roll any multi hit D6 yet.
3. Roll defensive fire, each hit reduces the drones by 1AD
4. roll for the remaining AD to see how many actual Hits they inflict. So now roll the multihit D6 per AD left.


So

1. Declare launching 4AD of drones
2. Range is 19 so roll 4 times to see if they hit needing 5+. say 2 AD hit.
3. Roll defensive fire, 2 phasers hit, so reduce attack by 2AD.
4. There are no AD left so no multi hit D6 rolls can be made. No damage is done.

If step 3 had hit once then you would roll 1 D6 in step 4 to see how much damage you do.


The multi hit D6 is not a roll to see how many drones hit. Each 1AD of drone is a single drone. The multi hit D6 is to see how much damage that drone hit for. Just as the multi hit 4 on a photon is not saying 4 photons hit, it is how much a single photon does.


So you are saying buy firing one phaser that has 4 shots that all at 4d6 drones I would nullify all drones before the roll for multihit?
 
MarkDawg said:
So you are saying buy firing one phaser that has 4 shots that all at 4d6 drones I would nullify all drones before the roll for multihit?

Correct.

Heaven forbid if it was otherway around. You could have 150 dice worth of plasma's coming at your way. Good luck trying to stop THAT!

(well okay 50 ain't much better but seriously that would increase amount of damage plasma/drones would do ridiculously much)
 
MarkDawg said:
Okay I so confused by your reply's the term AD (attack Dice) when dealing with seeking weapons that are multihit d6.

Sorry I misread your text and gave a slightly confusing answer. When I saw 9 I thought you were talking AD.....on re-reading its 2AD drone rolling 9 hits. Defensive fire aims at Attack Dice - ie the number on the stat line for the ship.

So, the whole defending stuff is done waaaaay before any multihit roll - thats done after defensive fire and after rolling AD if necessitated by range...

From the look of it you are rolling multihit a little prematurely if you have 2AD and get 9 to try and defend against.
 
yea if you were going the other way drones would you annihilate you. and plasma dear god would make a dread disappear.
 
MarkDawg said:
No wonder I have been getting my ass kicked by drones!

Hah if you have been playing it like that no wonder you were getting reamed :D Each phaser/tractor beam would stop only 1 out of 3.5 rather than 1 out of 1 compared to official. That's dramatic difference to ability to shoot down drones.

Plasma's would be just brutal then without even anti-drone trait to help...
 
MarkDawg said:
storeylf said:
Prcoess is:

1. How many drone AD are you firing
2. if under 18 they auto hit. other wise roll to see if they hit. Don't roll any multi hit D6 yet.
3. Roll defensive fire, each hit reduces the drones by 1AD
4. roll for the remaining AD to see how many actual Hits they inflict. So now roll the multihit D6 per AD left.


So

1. Declare launching 4AD of drones
2. Range is 19 so roll 4 times to see if they hit needing 5+. say 2 AD hit.
3. Roll defensive fire, 2 phasers hit, so reduce attack by 2AD.
4. There are no AD left so no multi hit D6 rolls can be made. No damage is done.

If step 3 had hit once then you would roll 1 D6 in step 4 to see how much damage you do.


The multi hit D6 is not a roll to see how many drones hit. Each 1AD of drone is a single drone. The multi hit D6 is to see how much damage that drone hit for. Just as the multi hit 4 on a photon is not saying 4 photons hit, it is how much a single photon does.


So you are saying buy firing one phaser that has 4 shots that all at 4d6 drones I would nullify all drones before the roll for multihit?

Absolutely not.

1 phaser can ony destroy 1 AD no matter how much damage it would do to a ship (not sure where you get 4 shots from, there are no multi shot phasers, yet). So if you fire 1 phaser at 4AD of drones then it can kill 1 AD if it hits, leaving 3AD hitting.
 
storeylf said:
MarkDawg said:
storeylf said:
Prcoess is:

1. How many drone AD are you firing
2. if under 18 they auto hit. other wise roll to see if they hit. Don't roll any multi hit D6 yet.
3. Roll defensive fire, each hit reduces the drones by 1AD
4. roll for the remaining AD to see how many actual Hits they inflict. So now roll the multihit D6 per AD left.


So

1. Declare launching 4AD of drones
2. Range is 19 so roll 4 times to see if they hit needing 5+. say 2 AD hit.
3. Roll defensive fire, 2 phasers hit, so reduce attack by 2AD.
4. There are no AD left so no multi hit D6 rolls can be made. No damage is done.

If step 3 had hit once then you would roll 1 D6 in step 4 to see how much damage you do.


The multi hit D6 is not a roll to see how many drones hit. Each 1AD of drone is a single drone. The multi hit D6 is to see how much damage that drone hit for. Just as the multi hit 4 on a photon is not saying 4 photons hit, it is how much a single photon does.


So you are saying buy firing one phaser that has 4 shots that all at 4d6 drones I would nullify all drones before the roll for multihit?

Absolutely not.

1 phaser can ony destroy 1 drone. So if you fire 1 phaser at 4AD of drones then it can kill 1 AD if it hits, leaving 3AD hitting.

I think he means 1 line of phaser 1s from the ship profile with 4AD fires at 4AD of drones you will take out all 4AD of Drones.

Geoff
 
Ok lets take a second and look at the terminology in play here. 1AD is 1 Drone. The one AD can be mitgated several ways.

1) If you are going fast enough, (Speed 13or faster) you get a chance to dodge it.,
2) Evasive Special Action gives you a chance to dodge it.
3) Shoot It!!! Either you fired a Antidrone at it, (kills all drones roll 1 die for each AD of Drone to see if you run out of ammo), fire one or more of your own 1AD Drones at it or, fire one or more of you phasers, for each AD of drones or phasers that hits remove one AD of drone.
4) Last but not least, a act of desperation. Try to snare it with a Tractor Beam (you can over kill a drone with Tractor Beams if you use more than one) .

Now once all those options are exhausted roll one d6 for each AD that got through.

ACTASF fudges seeking weapons abit they do not actually strike your ship, they proximity detnate at range 0. This is why they have a random damage instead of doing a flat multi hit of 4 or 5. This is also why they do not roll for a chance to burn through the shields.

Plasmas use the same procedure except you skip the AntiDrone, Drone on Drone, and Tractor Beam.
 
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