Okay, here's my thought...
Warren Okuma's (That's Me) Pre-Career
Event Table.
Events, Pre education. Roll 1D6, 1-2 Table-1 Different Events, 3-4 Table-2 More Common Events, 5-6 Table-3 Mundane Events.
How many rolls?
Classic: 0
Skilled: 2
Advanced: 4
Table 1: Different Events
1 Trouble * Is for tab. I don't know why the tabs are not reading.
*1 Ine Givar Terrorists are active on this planet: Militia: Choose one from, Melee (any), Gun Combat (any), or Recon.
*2 Harassed by a gang or thugs: Choose one from, Athletics, Carouse, Melee (any) or Gun Combat (any pistol).
*3 Duels: Choose one from, Melee (any) or Gun Combat (any).
*4 Combat, Drafted planet side for a Month for Support: Planet is hit by low level war. Choose one from, Medic, Mechanic, Drive (any).
*5 Combat, Drafted planet side for a Month for Support: Planet is hit by low level war. Choose one from, Drive (any), Flyer (any), Mechanic.
*6 Riots: Choose one from: Athletics, Recon, or Comm.
2 Natural disaster
*1 Asteroid strike: Choose one from, Flyer (any), Medic, Comms, Athletics.
*2 Tsunami: Choose one from, Flyer (any), Seafaring, Athletics.
*3 Hurricane: Choose one from, Drive (any), Flyer (any), Seafaring, Athletics.
*4 Massive Solar Flares: Choose one from, Drive (any), Computer, Engineering (electronics),
Science (Physics).
*5 Epidemic: Choose one from, Drive (any), Flyer (any), Medical, Science (Biology or Chemistry).
*6 Super Volcano Erupts: Choose one from, Drive (any), Science (Physics or Planetology).
3 Side Quests
*1 Damn those meddlin' kids! Get Investigation. If you want Investigation-2 you can, but you get a rival.
*2 You find lost money from a bank robbery, get 10,000 x 1D6 and get investigation skill.
*3 You train to kill your next enemy or rival. Get Gun Combat (any), Explosives, or Stealth.
*4 You help a stranger, karma smiles upon you. Ironman skill-1 (two if you are not using Ironman character generation).
*5 A contact needs help. You give help. Turn that contact into a friend, and roll a skill on the personal development table (Drifter). You get a contact.
*6 It always begins with a woman (or man, or Vargr or whatever)... roll two skills on the Drifter Service skill table... and a rival.
4 Weird
*1 You get Animals 3 skill.
*2 After a huge drinking binge, you sign up for the draft and get two bonus skills in that career!
*3 You get a new level 1 skill. Any. One that you don't have. No explanation, your just naturally good at it and suddenly developed it. No explanation at all. Really. Yeah, really. Uh-huh. Yup.
*4 A rich, distant relative dies and leaves you 1D6 shares or take a skill in Diplomacy.
*5 You get sued and win! Get 1D6 shares or Advocate skill.
*6 An aging expert takes you under his/her/it's wing and trains you in a new skill to level 2.
5 Idle Hands
*1 Rule one. Nobody talks about the brawl club... Get +1 End, and get Melee (any).
*2 Mountain climbing +1 Str (Max 9), +1 End, get Athletics.
*3 Soo bored, so how about a game? Get Gambling or Carouse.
*4 Hobby: Get Art-2.
*5 Did somebody say party! Get Carouse!
*6 Constantly settle trouble with neighbors. Get Diplomacy.
6 Work Related
*1 Intensive training, roll two more skills on next career table.
*2 Cross training, roll two more skills on any career table.
*3 Conference. You increase an existing skill by one.
*4 Physical fitness program. +1 End (Max 9) and +1 Str.
*5 Homeworld intensive training. Raise two background skills to one.
*6 Super career counseling. Change any two skill rolls made for your careers. Yeah, that's right you change the rolls.
Table 2: More Common Events.
1 Strange trouble
*1 Get Stealth, Recon, and an enemy.
*2 Earn Advocate. Bleh.
*3 Force to get Admin skill. Yeaaah.
*4 Enginner-1 for all specialties.
*5 Get Melee (any) and have fights.
*6 You get Persuade.
2 Odd vacation
*1 Are... we... there... yet. Drive (any) 2.
*2 Get Survival. You are reluctant to fly.
*3 Get Stealth. And a Rival, that's a stalker.
*4 Get Deception. Yeah. One of those vacations.
*5 Get Heavy Weapons (any), yup they threw a civil war.
*6 Get Astrogation. You know how to hand calculate orbits when the computer is down.
3 Not so bright choices
*1 Survival School, survival. It was very, very, miserable.
*2 +1 End. More scut work.
*3 The vacation from hell. Get Mechanic and Diplomacy.
*4 Athletics 2. Unwillingly.
*5 Sensors 2. Grudgingly.
*6 Streetwise 2. Against your better judgment.
4 Family (if you don't have a family, you don't get the skills)
*1 Help your brother or sister, get Art, or Science.
*2 Help your family sell stuff, get Broker.
*3 Help your brother or sister, get Computer.
*4 Big family, get Diplomat.
*5 Stump blasting for mom and dad, Explosives-1.
*6 Cousin made it big, Flyer-2 (not the same specialty). Yup you show him around.
5 Friends/acquaintance
*1 They drag you to the dark side Carouse-2.
*2 A friend ask you to investigate his girlfriend. Get Investigate. Get Friend.
*3 You make a friend. Get Language.
*4 A friend needs to study Navigation. You help giving him/her quizzes and get Navigation.
*5 An acquaintance lets you use his/her simulator. Get Pilot.
*6 An acquaintance lets you use his/her simulator. Get Remote Operations.
6 Strangers/Organizations
*1 Get Gunner (any). It was a job.
*2 They make you do odd stuff for a reality show, get Jack of All Trades and 1D6 x 10000 credits.
*3 You do some volunteer work, get Leadership.
*4 Get Medic. More volunteer work.
*5 Get a yacht and a dock. The other kind. Seafarer-2. Worth 1D6 x 20,000 if yacht, dock, and membership is sold. You belong to a Maritime Yacht Club.
*6 Get the cooking bug. Steward-2 and lots of contest ribbons.
Table-3 Mundane Events
1 Part Time Jobs.
*1-3 Get Trade 2 (not the same specialty) and 10,000 cr.
*4 Get Battle Dress (actually cargo handler exoskeleton) and 10,000 cr.
*5 Get Vacc Suit and 1D6 x 10,000 cr.
*6 Zero-G 2 and 10,000 cr.
2 Education
*1 You like athletics. Get Athletics.
*2 You think you like Art. Get Art.
*3 They make you do the math. Get Astrogation or Science (physics) (closest to math).
*4 You are a hacker get Computer-2.
*5 Driver's ED. You get a drivers license. And then you race. Get Drive (any).
*6 Engineer-2 (not the same specialty).
3 Family Business
*1 Family makes you do the books. Get Admin.
*2 Family makes you do the briefs. Get Advocate.
*3 Family makes you sell stuff. Get Broker.
*4 Family makes you cook and clean. Get Steward.
*5 You meet lots of People, Get Language-2 (not the same specialty).
*6 Get Jack of All Trades. They make you do everything.
4 Outdoor Skills
*1 You work outside or in a fake outside. Get Animal or Seafaring.
*2 Explosive. You learn how to set mining charges. Get Explosives.
*3 Someone takes you Huntin'. Get Gun Combat (any) or Survival.
*4 Someone takes you Shootin'. Get Heavy Weapons (any) or Tactics (laser tag or paintball or the like).
*5 Get Mechanic, you gearhead.
*6 Get Recon or Stealth. Dad or Mom took you out hunting dangerous game.
5 Extra Curricular Activities
*1 Carousing. You go on many dates.
*2 Get Deception. You get as many levels in it as you subtract from you Edu score plus one. You cut class.
*3 Diplomat. Lots of dangerous folks out there. Get Diplomat or Streetwise.
*4 Gambler. Get Gambling.
*5 You are the best school newspaper reporter they have. Get Investigation.
*6 Get Leadership. You organized these delinquents.
6 Summer Camp
*1 Radio Camp: You get Communications.
*2 Get Flyer (any). Lots of simulators. Space camp.
*3 Medic camp. Get Medical.
*4 Martial arts camp. Get Melee (Any).
*5 Get Persuade. You just didn't want to do all that stupid crap.
*6 Get Science-2 (not the same specialty). Science camp.
Rolling an inappropriate skill... like Seafarer in the desert or asteroid. If you can come up with a plausible reason (like living in a domed marina) you can get it, otherwise roll again.
You need pre educational events...
How about these skill options?
Skill Levels:
Classic: As is.
Skilled: Increase to 2 per term taken (not one)
Advanced: Increase to 2 per term taken (not one), and two per promotion (not one).
Enjoy!
Other notes...
Scouts don't have survival? Odd...
No wonder exploration scouts die like flies...