Charakan said:Hmm IIRC didn't CT, MT etc state that characters had a maximum of three rolls on the cash table..
Exactly, but they only allowed one career. Mongoose allows multiple careers. This is where the confusion occurs.
Charakan said:Hmm IIRC didn't CT, MT etc state that characters had a maximum of three rolls on the cash table..
AKAramis said:I definitely wouldn't mind more careers, specifically:
Citizen: Farmer, Maintenace, Clerk
Wet Navy: Deck/Guns, Engineering, Steward
Psionicist
Athlete: Martial Artist, Pro Athlete, Sports Entertainer
TrippyHippy said:I think, in non pressured situations, players should be encouraged to think along these lines, and only use the dice rolling in stressful situations.
I concurr. But, since they don't specify a 2 is an autofail, that I found, any task with DM+6 total automatically succeeds, and if the DM is +5 or more excluding attributes, it's always 1 time increment and 6 success levels.TrippyHippy said:Not really.
I'm suggesting a mechanism for calculating when an automatic success is achieved.
So it's not just saying: don't roll in non stressful environments, it's more about encouraging tasks to be resolved in a diceless system - based upon creating bonuses for doing things that would reliably bring the difficulty of a task down.
E.T.Smith said:Hiya, first time post, and I really like what I'm seeing in this new edition of Traveller. I do have some clarification requests, though.
*Does service coverage of the cost of medical recovery apply if the character got the injury through a Mishap and thus has to leave the career? I imagine no, but it isn't clearly stated and that turns Mishaps into a double-whammy.
Also, I suggest that the cost for attribute recovery be raised from 2,000 to 5,000 per point, still low enough to be tempting but high enough to make the decision matter. The Scout I rolled was barely inconvenienced by the 6,000 he paid to get his 3 Str points back, and as it was inflicted through Mishap I didn't even count service coverage of the cost.
*Is a character still assumed to have zero ratincs in all related sub-skills if their primary sub-skill is also at zero?
*The group skill packages aren't additive, correct? A charcter with Pilot 2 cannot raise it to Pilot 3 by choosing it from the list. Rather, if nobody in the group has the skills, someone gets them at the stated level?
Traveller PTDraft 1.0 CGen p3 said:Skills can be listed with or without an associated level. If no rank is listed, then you gain that skill at Level 1 if you do not have it already, or increases its level by one if you are already trained in that field. If a rank is listed, then you gain the skill at that level as long as it is better than your current level in that skill.
Related Skills: Skills that cover a similar area of knowledge. A character may be able to substitute this skill for a related
skill, at the Referee's discretion. Other specialities are always related skills. A character with at least one level in a skill
counts as having level 0 in all related skills.
AKAramis said:As the tables read, scouts get 0% coverage anyway.
Since the list of skills in the packages are at level 1, that means that either you pick one you don't have at 1+, or you get one at level 1 whether it was at level 0 or not held at all prior.
TrippyHippy said:AKAramis said:I definitely wouldn't mind more careers, specifically:
Citizen: Farmer, Maintenace, Clerk
I think the Citizen breakdown is about right there actually. Clerk could indicate administration or the service industry, of course, and I think farmers have their place in a lot of sci-fi literature and movies (*cough* Skywalker*cough*).
Tychus said:What else? Rural - Animal and Survive are about it. Industrial/Tradesman - Mechanic, Trade(), and what? There just aren't a lot of skills to represent "citizen" type jobs.