Mongoose Gar
Mongoose
I'm going to hold off on official responses to anything for a few days, and let people read, comment, even misinterpret (if lots of people are picking up a particular rule wrongly, then that rule's badly written).
Border Reiver said:We really are not enjoying the whole initiative thing, it is clumsy in any combat involving more than two participants. We refuse point blank to sit down at a table with a bag full of D6's to track initiative. Not everyone sits at a table or even has floorplans for minis when doing combats.
I quite like the task system. Classic 8+. Ken Bearden developed a similar system a couple of years back, worth checking out.
The time and effect dice are an interesting idea but again I'm not a fan of the whole "red" die is for "a", "white" die for "b" thing. We'll probably end up rolling 1 die twice and/or ignoring the time increment (like we did with Megatraveller).
A weekend's worth of trial and error is coming up and we'll have more once we've played through a bit more.
noobdelux said:i for one would liked a better explained way to make a character : P
E.D.Quibell said:noobdelux said:i for one would liked a better explained way to make a character : P
So an explanation of say how the character "Merchant Captain Alexander lascelles Jamison" came to be about would be useful in the rule book?