GamerDude said:I don't get the whole "jump shadow" concept as it's been presented.
actually still kind of isn't "accurate" (you have a better word?) because it says "is at an angle to the ecliptic"... basically Barnard's star is above or below our plane of the ecliptic.F33D said:It simply demonstrates that sometimes you can't just go out to the 100D limit and jump to your destination. As you can see from the demo, for much of the year one has to go a long way from Earth to gain a Jump trajectory to Barnard's system.
The Red dot represents the point where, a ship leaving from Earth, can initiate a jump to that system...
Unlike subsector maps, of course.GamerDude said:Or in other words.. a 2-d model of very little detail is a very poor way to represent a 3-d dynamic system with any real accuracy.
GamerDude said:Basically it misses the point that one can fly "up" (or down) in relation to the ecliptic - to the same side of the ecliptic as Barnard's star is on, and probably get out of that shadow much faster that what is being shown.
F33D said:GamerDude said:Basically it misses the point that one can fly "up" (or down) in relation to the ecliptic - to the same side of the ecliptic as Barnard's star is on, and probably get out of that shadow much faster that what is being shown.
Incorrect. The model takes into account that angle from our ecliptic so the distance representation IS correct. The jump shadow is ALSO 3D...![]()
GamerDude said:Let me put it this way...
A post gives me a direct link to a cute animation that really doesn't give much information at all and is actually just a "top-down" look at the shadow. How useful is that.
now if it were to map out like, the angle a ship would take from the ecliptic (based on the relative position of earth, sun, bernard's star etc) to get out of the combined 100d limit/jump shadow.