ConspiracyX
Mongoose
What do Animals use for rolling Initiative?
They are listed without Dex or Int stats.
They are listed without Dex or Int stats.
ConspiracyX said:What do Animals use for rolling Initiative?
They are listed without Dex or Int stats.
ConspiracyX said:What do Animals use for rolling Initiative?
They are listed without Dex or Int stats.
GarethL said:The metabolism traits add or subtract from the 2d6 roll IIRC.
So I've decided/rolled the animal will attack, where does it then fit into the Initiative system?
I would prefer to have random rolls for when the creature takes their actions in the initiative order.
I know some referee's that would always give the animals the initiative over the PC's all the time!
I think I'll look back at MGT v1 and see how it was done previously.
The Metabolism trait gives you the DM - no "making something up" required at all.Jeraa said:They do. But as it is up to the Referee to choose the appropriate DM, it is still making something up yourself.
GarethL said:The Metabolism trait gives you the DM - no "making something up" required at all.Jeraa said:They do. But as it is up to the Referee to choose the appropriate DM, it is still making something up yourself.
I'm not 100% with no attributes for animals by any stretch, but the RAW do mostly work,
Fast Metabolism (+X): The animal has a heightened metabolism and very fast reactions. It gains a DM to initiative rolls equal to the figure shown in the Fast Metabolism trait.
Making up an "8+" you mean? Look again at how Characteristic Checks are made. Animals use Traits as DMs instead of Characteristic Modifiers, if you are playing cowboys and indians (the boardgame) with your animals. Most animals either run away, or die. Because animals.Jeraa said:Fast Metabolism (+X): The animal has a heightened metabolism and very fast reactions. It gains a DM to initiative rolls equal to the figure shown in the Fast Metabolism trait.
That is it. That is all it says. Nothing to determine what an appropriate value should be. No guidelines. Nothing.
Most of the traits are similar. They tell you nothing. You have to come up with a value yourself.
ShawnDriscoll said:Making up an "8+" you mean? Look again at how Characteristic Checks are made. Animals use Traits as DMs instead of Characteristic Modifiers, if you are playing cowboys and indians (the boardgame) with your animals. Most animals either run away, or die. Because animals.Jeraa said:Fast Metabolism (+X): The animal has a heightened metabolism and very fast reactions. It gains a DM to initiative rolls equal to the figure shown in the Fast Metabolism trait.
That is it. That is all it says. Nothing to determine what an appropriate value should be. No guidelines. Nothing.
Most of the traits are similar. They tell you nothing. You have to come up with a value yourself.