Supplement Four
Mongoose
Today, we met for game session one of our Conan campaign.
I have limited the group to three players at this point (and I may have as many as four other players, for a total of seven, join us later). I wanted to keep the group small as we launched into this new and complicated game.
We met for six and and a half hours, from 11:00 am to 5:30 pm. Five freakin' hours were spent in character generation. I'm telling ya, d20 is a complicated game! Two of my players are long time members of my "greater group". We've been playing together for 20+ years. They're both seasoned role players, but like me, haven't played a d20 based game since before 3.0 came out.
I had a lot to teach them.
My third player is brand new to role playing. Well, that's not quite true. He played back when he was in high school.
The scenario is my version of The Black Stones of Kovag-Re, set to begin in Arenjun.
I ruled that all PCs must be Zamorians, and the players could choose from four character classes: Commoner, Borderer, Soldier, or Thief.
We used the interesting character background and mental/physical makeup sections of the Players Guide to help flesh out the characters. And, this turned into some neat stuff (one item was actually used in today's game--I'll tell you about that later)
One character ended up having a pretty rough background. He, himself, was subject to abuse, and one of his older sisters was sacrificed to a demon when she was an infant!
For character generation, I gave my players three options to choose from. First, they could throw using the first official method from the 2E rule book (that is to say, roll 4D6, drop lowest, and you get what you roll because there is no arrangement to taste).
Second, they could use Conan 321, where 4D6, drop lowest, is rolled for each stat. Prior to the roll, the player choses to divide the six stats into three groups, one group with 3 stats in it, the second with 2 stats in it, and the third with the remaining stat in it. Then, after rolling, they can arrange to taste within the groups they chose.
The third method was for gamblers. 4D6, drop lowest, is rolled for each stat, as described in the first choice above. Then 1d7 -1 is thrown, resulting in 0-6 stats cited as non-adjustible totals (you get what you throw).
All three of my players chose Conan 321 as their method for chargen.
Daggeri
16 years old.
Zamorian 1st Thief
STR 7
DEX 14
CON 13
INT 15
WIS 12
CHA 11
Ruslan
18 years old.
Zamorian 1st Thief
STR 7
DEX 15
CON 8
INT 13
WIS 12
CHA 15
Severyn
18 years old.
Zamorian 1st Soldier
STR 14
DEX 8
CON 14
INT 13
WIS 11
CHA 13
Daggeri's parents ran an herbal shop in Arenjun, until, six months ago, there was a dispute and both parents were sold into slavery (in the Zamorian way). Obviously, the last half a year has been hard on 16 year old Daggeri and his brothers.
Daggeri's been running the Maul with an older kid, 18 year old Ruslan.
Neither know the third character, Severyn, who has just joined the City Watch (he enlisted and was not conscripted).
I have limited the group to three players at this point (and I may have as many as four other players, for a total of seven, join us later). I wanted to keep the group small as we launched into this new and complicated game.
We met for six and and a half hours, from 11:00 am to 5:30 pm. Five freakin' hours were spent in character generation. I'm telling ya, d20 is a complicated game! Two of my players are long time members of my "greater group". We've been playing together for 20+ years. They're both seasoned role players, but like me, haven't played a d20 based game since before 3.0 came out.
I had a lot to teach them.
My third player is brand new to role playing. Well, that's not quite true. He played back when he was in high school.
The scenario is my version of The Black Stones of Kovag-Re, set to begin in Arenjun.
I ruled that all PCs must be Zamorians, and the players could choose from four character classes: Commoner, Borderer, Soldier, or Thief.
We used the interesting character background and mental/physical makeup sections of the Players Guide to help flesh out the characters. And, this turned into some neat stuff (one item was actually used in today's game--I'll tell you about that later)
One character ended up having a pretty rough background. He, himself, was subject to abuse, and one of his older sisters was sacrificed to a demon when she was an infant!
For character generation, I gave my players three options to choose from. First, they could throw using the first official method from the 2E rule book (that is to say, roll 4D6, drop lowest, and you get what you roll because there is no arrangement to taste).
Second, they could use Conan 321, where 4D6, drop lowest, is rolled for each stat. Prior to the roll, the player choses to divide the six stats into three groups, one group with 3 stats in it, the second with 2 stats in it, and the third with the remaining stat in it. Then, after rolling, they can arrange to taste within the groups they chose.
The third method was for gamblers. 4D6, drop lowest, is rolled for each stat, as described in the first choice above. Then 1d7 -1 is thrown, resulting in 0-6 stats cited as non-adjustible totals (you get what you throw).
All three of my players chose Conan 321 as their method for chargen.
Daggeri
16 years old.
Zamorian 1st Thief
STR 7
DEX 14
CON 13
INT 15
WIS 12
CHA 11
Ruslan
18 years old.
Zamorian 1st Thief
STR 7
DEX 15
CON 8
INT 13
WIS 12
CHA 15
Severyn
18 years old.
Zamorian 1st Soldier
STR 14
DEX 8
CON 14
INT 13
WIS 11
CHA 13
Daggeri's parents ran an herbal shop in Arenjun, until, six months ago, there was a dispute and both parents were sold into slavery (in the Zamorian way). Obviously, the last half a year has been hard on 16 year old Daggeri and his brothers.
Daggeri's been running the Maul with an older kid, 18 year old Ruslan.
Neither know the third character, Severyn, who has just joined the City Watch (he enlisted and was not conscripted).