Hello,
Over the next few weeks, I'll be posting various Ancient designs, at a rate of approximately one a week. I used the Babylon 5 Wars 2nd edition War of the Ancients (BW-173, 2001) produced by Agents of Gaming as a reference source for my design conversion. If you think a design is too powerful, too weak, just right, or has an error, please let me know
Thank you.
Sincerely,
Andrew Norris
Angel (Ancient)
The Triad have three Aspects: Order, Chaos and Neutrality. The Triad pull energy from their surroundings to form ships and can direct it into battle from great distances. The Aspect of Order focuses on crystals and optics with the Angel ship being just one of many examples. The crystalline nature of their units gives them a certain resistance to energy based damage.
Speed: 10
Turn: 2 / 45
Hull: 6
Damage: 180/ 18
Crew: -
Troops: -
Craft: None
In Service: Until 2261
Special Traits: Prismatic Armor (treat as Adaptive Armor only against Beam weapons which includes Mini-Beams), Advanced Jump Engine, Flight Computer, Self Repair 3D6.
Weapon/ Range/ Arc/ AD/ Special
Photonic Prism Beam/ 20/ F/P*/ 6/ Beam, Precise, Double Damage.
Photonic Prism Beam/ 20/ F/S*/ 6/ Beam, Precise, Double Damage.
Flare Generator/ 0/ 360*/ 10/ AP, Energy Mine 5 inch radius, Triple Damage, See notes below.
* F/P covers Forward, Port Arcs and F/S covers Forward and Starboard Arcs, 360 covers all arcs.
Notes: Flare Generator follows all A Call to Arms Babylon 5 Space Combat rules unless otherwise noted. The Flare Generator generates an Energy Mine at the center of the ship carrying the weapon and affects all units out to 5 inches away in a 360 degree arc. All Triad units (including the firing unit) are immune to the weapon.
Over the next few weeks, I'll be posting various Ancient designs, at a rate of approximately one a week. I used the Babylon 5 Wars 2nd edition War of the Ancients (BW-173, 2001) produced by Agents of Gaming as a reference source for my design conversion. If you think a design is too powerful, too weak, just right, or has an error, please let me know

Sincerely,
Andrew Norris
Angel (Ancient)
The Triad have three Aspects: Order, Chaos and Neutrality. The Triad pull energy from their surroundings to form ships and can direct it into battle from great distances. The Aspect of Order focuses on crystals and optics with the Angel ship being just one of many examples. The crystalline nature of their units gives them a certain resistance to energy based damage.
Speed: 10
Turn: 2 / 45
Hull: 6
Damage: 180/ 18
Crew: -
Troops: -
Craft: None
In Service: Until 2261
Special Traits: Prismatic Armor (treat as Adaptive Armor only against Beam weapons which includes Mini-Beams), Advanced Jump Engine, Flight Computer, Self Repair 3D6.
Weapon/ Range/ Arc/ AD/ Special
Photonic Prism Beam/ 20/ F/P*/ 6/ Beam, Precise, Double Damage.
Photonic Prism Beam/ 20/ F/S*/ 6/ Beam, Precise, Double Damage.
Flare Generator/ 0/ 360*/ 10/ AP, Energy Mine 5 inch radius, Triple Damage, See notes below.
* F/P covers Forward, Port Arcs and F/S covers Forward and Starboard Arcs, 360 covers all arcs.
Notes: Flare Generator follows all A Call to Arms Babylon 5 Space Combat rules unless otherwise noted. The Flare Generator generates an Energy Mine at the center of the ship carrying the weapon and affects all units out to 5 inches away in a 360 degree arc. All Triad units (including the firing unit) are immune to the weapon.