Anagathics

I would agree that ARTIFICIAL Anagathics will stop the aging process, but as the book says, there are some natural (biological) products that can simulate the effects of anagathics that are available before TL 15.

Personally, I would have a whole range of Anagathics available:

Some that give you a DM on your aging roll, but don't actual help you live any longer (just healthier). These actually might be pretty common and if taken monthly for 4 years, gives you a +1 to +3 DM on your aging roll.

Anagathics that only make you roll every OTHER term or so (extends your life.

Anagathics that stop the aging process (standard Anagathics).

And the most rare, the ones that Reverse the aging process. This would be the "holy grail" of Anagathics. If I used it, it would be REALLY expensive and hard to get. Say derived from an organ on the nastiest beastie I could create (and it hunts in packs) and only available on one planet with an Insidious Atmosphere.
 
Rikki TT, how dare you! I was just thinking there was a nice little Signs & Portents article I could put together on this very subject! 8)
 
Go for it! Nothing I post here is copyrighted. After all, I didn't tell you what COLOR it was, or how much it cost. Plenty there for your article. I hope you sell it!

I'm sure there are LOTS of other types of Anagathics that you can come up with.
 
ShadowDragon8685 said:
Actually, it is logically simple. In fact it's exactly that simple - hell, the most optimistic projections point to it being possible by around the year 2060.
Is it? Have we done it yet? Nope. If it was truly that simple, we'd have done it already, wouldn't we have?

Since we haven't done it yet, it means that we have no idea of everything that happens when you start reversing the aging process of cells. Who knows, once we get to that point, we may find out it has unfortunate side effects we couldn't predict. Sure, it may end up being possible to reverse cell aging. Sure, there are a lot of potential side effects we can probably predict. But until it's been done - or close to being done - we don't know what with wholehearted certainty what side effects might crop up. Mutations, loss of memory, and a whole host of other possible reasons _might_ make it not worth doing. Even once we've done it, it could be years, even decades before negative side effects show up.

Do I beleive it's going to be possible? Probable. I hope so, as I'd love to be a lot healthier in my 90s than my grandparents are.

But the game doesn't treat it as possible. A good in-game reason it's not possible are because they've found side effects that negate the benefit in the long run.
 
While not strictly speaking about anagathics, has anyone out there realised that, according to the rules as they exist, a character from a TL/0 world has exactly the same chance of living exactly as long as a character from a TL/15 (or above) world?

That is, the aging roll process (and consequent chance of death) is, in no way, affected by technology.

Which is, of course, ridiculous.

As you all know ( :wink: ) average life expectancy in pre-modern times was quite low ... usually no more than mid tenties to mid thirties (though it varied by region, by period, by sex (women died earlier than men, in the reverse of what is currently the case ... do I need to explain why? :wink: ) and, to a smaller degree than most of us might expect, by social class) ... but even allowing for the fact that average life expectancy is just that, an average, the real life expectancy for people who managed to survive the first five years of their life (statistically the biggest die back age group, dragging down the average life expectancy the most) was probably only in the 40s-50s' range, and the Biblical "three score years and ten" was probably close to being literally true ...

Why has life expectancy increased dramatically?

I am sure most of you have some inkling (which may or may not be correct) ... but, simply put, the biggest reason for the increase in the last 2 centuries (which is when the biggest increase has occurred) has basically been from public health measures rather than advanced medical drugs and procedures ... that is, from things like provision of clean water, garbage collection services, etc. and the second biggest reason has been the increase in agricultural productivity to the level where no-one in the developed world need go hungry (in early times, even in good years, the poor ... most of the population by far ... ate far less that what most nutritionists would consider "normal" today ... though adequate to prevent starvation ... and there is considerable evidence to suggest that an inadequate diet and barely or inadequate food intake levels during childhood have an important impact on the development of the immune system ... one of the reasons, it is thought, that the Black Death was so devastating was because Europe was, at the time, at the very limits of its food production capacity, given the tech then available, and chronic malnutrition meant that people back then were more susceptible to the disease than moderns would be ... not that it wouldn't still be dangerous today with no antibiotics, but that it was relatively more lethal because of the general suppressed immune systems).

Anyway, there should be a significant difference between pre modern (say TL/0-3) and modern (TL/4-9) life expectancy ...

As for increases in life expectancy, advanced drugs have actually had relatively little to do with it ... and, where they do, they often extend life without extending quality of life ... as I am sure we all realise.

But "relatively little" is not the same as "no effect whatsoever" -- and there is some evidence to suggest that moderns have an extended period before (in Traveller terms) their "aging crisis" begins to bite them in the bum. This, also, should be factored in, somewhere.

And, of course, we can reasonably presume that future advances in drugs and medical technology will considerably extend life and considerably delay the aging crisis ... whether this will, in the real world, become something we can reasonably call immortality ... well, I have my doubts, but for an SF game, I think its reasonable (expected, in fact) to allow it, and probably at far lower tech levels than Traveller would.

<IMO only, of course ... YMMV>

So, what do I suggest?

Well, assuming that TL/4-6 are the "base level" and use the existong rules, I'd probably apply a DM-1 to all aging crisis rolls for TL/3, DM-2 for TL/2 and DM-3 for TLs/0-1 ... at the very least ...

For TL/7-9 I'd allow a DM +1 for avoiding the Aging Crisis and allow characters to have a "pseudo Stat" bonus (overall, not per Stat) of +1 for TL/7-8 and +2 for TL/9 to "buy off" any stat decreases (and, therefore, stave off actual death).

That is, a character with, say, a Stat of 7 would not suffer an actual decrease in Stat at TL/9 unless they first lost two points of Pseudo Stat bonus ... though that would be under an assumption that they had access to modern medical treatment (prescription drugs and other minor technology requiring regular checkups, say every quarter) once they hit the bottom of the Stat (so, forex, if they have a +2 Pseudo Stat, once any actual Stat is reduced to 2, they would require this ongoing treatment, since they'd be dead otherwise if not for the Pseudo Stat).

At higher Tech Levels? Well, its reasonable to assume that bennies would increase ... considerably ... but probably not every TL, more likely in 2-3 TL bands, so at, say, TL/10-12, 13-14, and 15.

Which brings up the other implication of extended life spans ... Careers and Retirement bennies.

For Careers, extended life expectancy should mean a character can serve more terms before mandatory retirement, especially as the tech increases enough to stave off aging crises ...

Then, of course, Pensions ... as a teacher, I belong to the NSW Public Service, and, having started teaching in 1977, I belong to what we call the "Old Scheme" ... which is basically a "defined benefits" scheme, based, for those who don't know, on the old Prussian State super/pension scheme dating back to the 19th century (perhaps earlier) ... which means that, if I reach age 55 I can retire on 40% of my final salary and get it for as long as I live (if I live to age 60 and retire at that age, the benefit is 60% ... and it rises incrementally in the intervening years, higher the longer you go before retiring, for reasons that should, I hope, be mathematically obvious :wink: ).

Now, when the PSSS was first introduced, this was a good bet ... assuming (as it would have been back then) a retirement age of either 60 or 65, the scheme would, on average, have had to pay out for an average of no more than 10 years (assuming average life expectancy of 70) ... yeah, its more complex than that (widows, orphans and all), but you get the idea ...

Today? Well, the NSW government closed off all the "defined benefits" schemes in the mid-late 80's ... all the schemes since then have been increasingly ungenerous "accumulation" schemes to which the teacher provides an increasingly larger share of the contributions. When they retire, however much money is in kitty is all there is ... when it runs out, its gone. You go on the OAP and that's that.

In Traveller, well, there's no provision for any of this ... and there should be, at least in simple terms and in passing, if nothing else.

Forex, there should be a TL based bonus (or penalty) on the maximum number of terms you could serve and on the minimum number of terms you are expected to serve before getting a pension of any sort.

Pheww. A long post ... I could write lots more (be thankful I'm not! :shock: ) ... but I guess there's a bit of food for thought, eh? :wink:

Phil
 
aspqrz said:
I am sure most of you have some inkling (which may or may not be correct) ... but, simply put, the biggest reason for the increase in the last 2 centuries (which is when the biggest increase has occurred) has basically been from public health measures

Definitely true. This is the first factor. Then you have to add in quality of life, nutrition, and a range of other factors linked to relative affluence. In the UK, projected life expectancy of the ward of Everton in Liverpool is 69.8 years; in the ward of Knightsbridge (where you'll find Harrods, in London) is 87.2.

Anyway, there should be a significant difference between pre modern (say TL/0-3) and modern (TL/4-9) life expectancy ...
Although then you have the issue, that's been discussed before, as to which Tech Level you take. Homeworld? That's a starting point, but no guarantees at all that the character stays there during chargen. For some careers it may be assumed, for others (e.g. Imperial Navy) it's a given that they don't, but for most it's an unknown.

Then, of course, Pensions ... Forex, there should be a TL based bonus (or penalty) on the maximum number of terms you could serve and on the minimum number of terms you are expected to serve before getting a pension of any sort.
Well, the current pension rules are inadequate, being uniform and much too early. A fund of 100,000 Credits will get you a pension of around £6,000 pa from age 60 - to earn a pension of 10,000Cr a year at the age of 38 from an purchased annuity would probably require a fund of £1m or more. I'd be inclined to remove the blanket pension provision entirely and make them a mustering out benefit, so they're career dependent. Either a fixed rate (e.g. 4,000Cr pension for every benefit you spend on it), or a variable rate (e.g. you can take a cash roll at 100% of value as Cash or 10% of value as Pension).

Food for thought indeed.
 
phild said:
Although then you have the issue, that's been discussed before, as to which Tech Level you take. Homeworld? That's a starting point, but no guarantees at all that the character stays there during chargen. For some careers it may be assumed, for others (e.g. Imperial Navy) it's a given that they don't, but for most it's an unknown.

I wouldn't say it's a given for Imperial Navy that you don't. You could be assigned to a base on your homeworld for example. Even if taking a shipboard assignment the ship might have your homeworld as it's home port.
 
AndrewW said:
I wouldn't say it's a given for Imperial Navy that you don't. You could be assigned to a base on your homeworld for example. Even if taking a shipboard assignment the ship might have your homeworld as it's home port.

OK, fair enough - but it's a given that it definitely COULD be different for the Navy! At the very least, if you're from a Tech 3 world but you're station on an Imperial Base or Orbiting Station, you're living in a TL10+ environment. The point is, it's not a simple equation...
 
As to what Tech Level applies - I've pointed out before (ad nauseam :D ) that in the OTU -- a 1000 year old state that has been close to static in its borders for a hell of a lot of that time -- that it is meaningless to talk of any TL but, at worst, Average Imperial ... that Planetary TLs are essentially meaningless ...

But consider it this way ... say you join the Imperial Military. How many existing military services do you know of that field Hoplites with glued linen or bronze breastplates, a laminated wood and bronze shield, and a spear and sword alongside tracked Main Battle Tanks with gas turbine engines firing high explosive or heat or whatever rounds?

That's the difference between, say, TL10 and TL13.

Yet the Imperial military, so we are led to believe, fields units that may vary from TL12-15 (Average Stellar) and, probably, from TL10 or lower.

That's like fielding ragged bands of neanderthals in animal skins armed with crudely shaped stone and wood weapons alongside those selfsame MBTs.

Not as specialist units, in specialist circumstances, but as main force units.

Pull the other one, it plays "Jingle Bells".

The Imperial military will field, as I noted, no worse than Average Stellar and, most likely, high Average Stellar (i.e. TL14 for most things, TL13 at worst) and will routinely field TL15 in key areas.

This applies to healthcare as well.

Forex, does being in Iraq mean that US and Allied soldiers have a non-battle related life expectancy reduced to that of the Iraqis?

If they come down with something that their imported medical care can't handle, their commanders don't say "Oh, too bad, its only TL5 locally, and they need TL8 treatment ... but that's back at Bethesda ... so they'll just have to die!"

For any career related to Imperial service, the same will apply - it would, even if you accept the downright unbelievable assumption that a TL5 world one jump away (whether J1 or J6) from a TL15 world will have only TL5 tech in a trade based imperium ... which obviously I don't (YMMV :wink: ) ... then it would be one of the perks of serving the Imperium ... access to high tech medical care. At Average Imperial, if not higher.

Even in the Merchant service, it is, frankly, unbelievable that you'd find Uggh the Caveman floating his raft across the ocean pursuing international trade alongside Alexander Lascelles Jamieson in his VLCC. Yet we are expected to believe that TL10 cargo starships are economically viable (and still used) alongside TL13 Average Stellar cargo starships.

Sure, in some limited situations you have wooden hulled craft built to essentially handcraft level designs, plying short haul routes ... but not on main routes, they're outclassed even by the oldest tramp freighters.

Free Traders, once you start the campaign, are possibly going to go to some out of the way places, but they have to have annual maintenance done ... and that requires a Starport of at least TL10, and likely higher, which means it will have medical facilities of that TL or higher ... and a lot of the medical improvements that extend average life expectancy are easily maintained aboard a Free Trader, with onboard facilities, because they are so simple ...

<sigh>

Of course, YMMV :wink:

<sigh>

Phil
 
I suggested back in the TMB playtest that you apply a DM to the Aging roll based on the TL of your homeworld.

My suggestion was to treat the TL as a characteristic and use the DM from that table.

If you assume Imperial service means TL 12-14, then you give them a +2 on all aging rolls.

Characters from a low tech world might have a -1 to -2 on their rolls (I would actually make them roll 1 term earlier per negative DM). That would simulate the lower life expectancy.

I still use it in my game.
 
I've heard the theory that life expectancy is gearing up to go down again because of stuff like obesity and diabeties - our lifestyle is killing us, in other words. Though I like to think that interstellar colonization, social movements (not likely, that one) and advances in medical and biotechnology may change that. Though I think we do, muchly, need a series of social changes to cause us to change our lifestyle...

Oh, I should mention that I created an alternate aging table ... maybe I ought to put it up here (having already put it on the MGT Play Aids section).

aspqrz said:
(though it varied by region, by period, by sex (women died earlier than men, in the reverse of what is currently the case ... do I need to explain why? :wink: )

YES YOU DO! WITH PICTURES! :twisted: :P :twisted: :lol: (No you don't; I'm in no need of a biology lesson!)
 
Rikki Tikki Traveller said:
I suggested back in the TMB playtest that you apply a DM to the Aging roll based on the TL of your homeworld.

My suggestion was to treat the TL as a characteristic and use the DM from that table.

If you assume Imperial service means TL 12-14, then you give them a +2 on all aging rolls.

Characters from a low tech world might have a -1 to -2 on their rolls (I would actually make them roll 1 term earlier per negative DM). That would simulate the lower life expectancy.

I still use it in my game.

Exactly. More or less what I suggested. Only needs to deal with Pensions etc.

Phil
 
Jame Rowe said:
I've heard the theory that life expectancy is gearing up to go down again because of stuff like obesity and diabeties - our lifestyle is killing us, in other words.

Hmm. Possibly it will decrease the rate at which average life expectancy is increasing, but since it is increasing relatively slowly, I expect not.

Anyway, taking Diabetes ... my paternal Grandfather had Type 2 Diabetes (adult onset) and lived to be 85+.

I also have Type 2, and hope to live around as long ... there are better treatments available to mitigate the effects now than there were back in the 50's and 60's ...

Forex, now they are suggesting that all Type 2s should be put on insulin injections very early, almost as soon as diagnosed, it seems, to minimise long term complications.

Insulin Pumps are available, though currently very expensive, that automate the process, even ... then we have experiments with nasally inhaled insulin instead of injections and, of course, for Type 1s, pancreatic transplants have proved completely effective in controlling their problem!

(Of course there's the downside that they have to be on anti-rejection drugs and all that entails ... but, then, there's the case of the girl last year who was reported to have actually adapted to her transplanted whatever ... her body actually accepts it as "normal" and a part of her ... sure, its a 1 in 6 or so Billion chance, at the moment ... but it is not unreasonable to expect that, "real soon now" ... in the future of a SF RPG ... it will be understood why and how to make all transplants go this way ... so, poof! ... no more diabetes!).

This is one of the reasons why I tend to discount the doomsayers who tell us that allegedly man-caused global warming will cause the end of civilisation ... its like the Club of Rome back in the 60s ... they assumed that all human technical progress would, essentially, cease, amongst other falsities...

Traveller should, IMO FWIW, allow for the expectation that human progress will ... well ... progress ... and reasonably rapidly ... no stalling for hundreds or thousands of years ...

YMMV of course! :shock:

Phil
 
aspqrz said:
Traveller should, IMO FWIW, allow for the expectation that human progress will ... well ... progress ... and reasonably rapidly ... no stalling for hundreds or thousands of years ...

YMMV of course! :shock:

Phil

The 3I is firmly in the realm of "Period SF" now, and need not change.

If you want to play Transhuman or Singularity, go for it.
 
3I, aye but not 'Traveller', which is, after all, the system and not a setting specific game.

The Third Imperium suffers from the same kind of consistency problems I have seen discussed (and discussed myself) regarding BattleTech Universe, Star Wars Universe, Fading Suns and doubtless many others - setting flavour has led to certain things which actually have a more far reaching effect than the author thought and typically they have tried to introduce ideas that are actually mutually contradictory.

Each of us have different levels and areas of 'ability to suspend disbelief', I can live with fudged economics, for the most part, for example, whereas I have a friend who gets irate with the stupidity of some assumptions in "OTU" and BattleTech. Conversely, visible light LASERs, with visible beams and massive instantaneous damage, annoy me, as do humanoid 'robots' that can somehow transform into a viable air-superiority or even space-superiority fighter and so on.

Really it's simply a case of picking the bits that bother you and 'fixing' them with some rules that you like. However, I think it would be an excellent thing if we all pulled together and fixed the bits we personally don't like, with explanations of why, and then compiled it all into an "Optional Additional Rules" type compendium.
 
aspqrz said:
I also have Type 2, and hope to live around as long ... there are better treatments available to mitigate the effects now than there were back in the 50's and 60's ...
This is one of the reasons why I tend to discount the doomsayers who tell us that allegedly man-caused global warming will cause the end of civilisation ... its like the Club of Rome back in the 60s ... they assumed that all human technical progress would, essentially, cease, amongst other falsities...

Traveller should, IMO FWIW, allow for the expectation that human progress will ... well ... progress ... and reasonably rapidly ... no stalling for hundreds or thousands of years ...

YMMV of course! :shock:

Phil

I agree; IMNHO we'll figure out either cures or support, resulting in a way to get around it - because, as you put it, we'll progress ... but I've got a feeling that we're going to try to put a stalling effort into the works fairly soon.
 
I once tinkered with the idea of allowing DMs to the physical stats for TL. I never could figure out how to make it work though.

One crazy thought that I never used, was the the standard 2d6 roll for physical stats was for POST-EUGENICS characters (which everyone was).

Normal Humans (us) would only get to roll 2d4. So the "normal" Traveller character was the result of eugenics modifications made thousands of years ago and basically forgotten. Diseases were gone as was cancer. They just didn't exist in the "modern" Traveller human.

The age thing didn't fit though and I never used the idea.
 
RulesMaster route maybe? LOL

If it matters in a given homebrew setting, make some simple principles and then derive some sensible-seeming rules from it. It's worth remembering that the stats are there to differentiate between people who do indeed vary, no matter what, for example:

I once ran a game where the default human genotype was the result of some heavy manipulation and essentially people were no longer susceptible to trivial diseases and had exceptional good looks (by the standards of today); one player complained that he shouldn't need to roll for his CHA stat (it wasn't that but I'm using a well understood term) since everyone is 'beautiful' now. I pointed out that to his peers, the very small variations (and in fact humanity already varies very little, in real terms) by our standards were significant and thus more heavily weighted, so that if his character were to visit the 20th C, somehow, he'd undoubtedly be considered exceptional and striking but in his own society might be considered rather plain or even a little worse.
 
GypsyComet said:
aspqrz said:
Traveller should, IMO FWIW, allow for the expectation that human progress will ... well ... progress ... and reasonably rapidly ... no stalling for hundreds or thousands of years ...

YMMV of course! :shock: /quote]

The 3I is firmly in the realm of "Period SF" now, and need not change.

If you want to play Transhuman or Singularity, go for it.

I disagree - I don't believe in the "singularity" ... consignment of geriatric shoemakers, IMO ... and Transhumans? Well, even MTrav allows for all sorts of modifications that means your statement that it is "period SF" is ... invalid.

Anyway, not everyone wants to play "period SF" ... not even all Traveller players, judging by the comments on various threads on these message boards regarding the way(s) in which GMs wildly change their TU from the OTU.

YMMV, and obviously does, but that doesn't mean that you are representative of all Traveller players (and, no, it doesn't mean that *I* am, either, I agree) ...

:D

Phil
 
Rikki Tikki Traveller said:
I once tinkered with the idea of allowing DMs to the physical stats for TL. I never could figure out how to make it work though.
The use of tech levels as a modifier for a variety of things has occurred to me too. What tech level do you use though? The tech level of your home world, the Naval ship you were assigned to in your first term, the system your ship patrolled, the base your vessel worked out of, in the next term you are a drifter in an asteroid belt, the next you are a colonist... and no matter the local tech level, you could still take a few weeks every year to go see a doctor on a nearby higher tech world and get prescribed a years worth of whatever drugs were necessary.
 
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