A way to work out a redundancy score.
take the first number of the ship damage score and add 1. not the best way to describe it so here's an example.
A Vorchan becomes 2 ( 19 )+1
A Hyperion becomes 3 ( 28 ) +1
A Haven becomes 1 (08 ) +1
A Ka Bin Tak becomes 19 (180 )+1
When a critical is scored roll d6 & this is what you take off your score , normaly this would the location roll. If you don't have enough eg a 6 is rolled & you only have 4 redundancy left the critical becomes 2 & d6 for area. Effectively instead of taking a vital crit your redundancy score makes it a engine crit.
Thought this would be nice simple way to do it & would show ships with superior damage score can take more.
What do you guys think?
take the first number of the ship damage score and add 1. not the best way to describe it so here's an example.
A Vorchan becomes 2 ( 19 )+1
A Hyperion becomes 3 ( 28 ) +1
A Haven becomes 1 (08 ) +1
A Ka Bin Tak becomes 19 (180 )+1
When a critical is scored roll d6 & this is what you take off your score , normaly this would the location roll. If you don't have enough eg a 6 is rolled & you only have 4 redundancy left the critical becomes 2 & d6 for area. Effectively instead of taking a vital crit your redundancy score makes it a engine crit.
Thought this would be nice simple way to do it & would show ships with superior damage score can take more.
What do you guys think?