I am rolling up and fleshing out a number of stars/planets using the system found in the back of the core rule book (about two medium populated subsectors). The assignment of travel codes (i.e. amber or red) is a bit problematic though. Amber codes are supposedly also assigned to worlds with dangerous atmospheres (10+), which shouldn't really be a problem as long as you don't venture out of the base/starport/settlement. And red codes aren't really specified at all, but should be planets that are interdicted by the imperial navy. Which sounds rather ominous, even though (as far as I can tell) there's not that much risk in trading with a red world (there is some but not nearly enough what might be expected).
My questions are: How do you deal with these travel codes? On what criteria do you decide that a world is amber or red? What exactly comprises a red world? Do you add additional consequences for a world that is amber or red, or do you stick to the consequences that might be found for instance in The Merchant Prince, Trade in the Galactic Market chapter?
My questions are: How do you deal with these travel codes? On what criteria do you decide that a world is amber or red? What exactly comprises a red world? Do you add additional consequences for a world that is amber or red, or do you stick to the consequences that might be found for instance in The Merchant Prince, Trade in the Galactic Market chapter?