I echo most of the statements made so far.
Last night, I had a freighter my players were on attacked by Raiders. Since the ship has Armour 15, and each Raider Delta-V (there were six, to give them at least a decent chance of doing some damage) has an Offence of 4, it needs at least 4 hits in the same round to get at least one point of damage in. Even though I gave the Raiders 2 rounds to prepare and get the wing up, at Pilot+6 (I was using the standard Raider line) this took them a while. After that, they best they managed before the freighter got away was two hits in one round.
Some of the rules modifications proposed by Madbiologist sound well suited to solve some of these problems, though (Armour Degradation sounds like a particularly good idea).
Rainer
Last night, I had a freighter my players were on attacked by Raiders. Since the ship has Armour 15, and each Raider Delta-V (there were six, to give them at least a decent chance of doing some damage) has an Offence of 4, it needs at least 4 hits in the same round to get at least one point of damage in. Even though I gave the Raiders 2 rounds to prepare and get the wing up, at Pilot+6 (I was using the standard Raider line) this took them a while. After that, they best they managed before the freighter got away was two hits in one round.
Some of the rules modifications proposed by Madbiologist sound well suited to solve some of these problems, though (Armour Degradation sounds like a particularly good idea).
Rainer