Hello, I'm a young french fan of Runequest. I quite like this new edition, but like most GM, i just had to change a few rules and i would love to know what you think about them.
-level of success :
taken from Warhammer RPG
If you succeeded your test, add 1 level of success per full 10% range between your roll and your competence value.
Example: your boating skill is at 48%. You roll a 7%. Between 7 et 48%, there are 3 full 10% ranges. So that makes a level of success of 3.
-I also added a new characteristic ,Speed, in order to limit the importance of Dexterity.
It is used exclusively to calculate mouvement and combat actions.
-Finally, I decided to change the calculation of combat actions.
Speed 1-6 : 1 CA or 1 Reaction
Speed 7-9 : 1 CA and 1 reaction
Speed 10-13 : 1 CA and 2 Reactions
Speed 14-17 : 2 CA et 2 Reactions
Speed 18-21 : 2 CA et 3 reactions
and so on...
I feel it adds more granularity to the original method of calculation.
-level of success :
taken from Warhammer RPG
If you succeeded your test, add 1 level of success per full 10% range between your roll and your competence value.
Example: your boating skill is at 48%. You roll a 7%. Between 7 et 48%, there are 3 full 10% ranges. So that makes a level of success of 3.
-I also added a new characteristic ,Speed, in order to limit the importance of Dexterity.
It is used exclusively to calculate mouvement and combat actions.
-Finally, I decided to change the calculation of combat actions.
Speed 1-6 : 1 CA or 1 Reaction
Speed 7-9 : 1 CA and 1 reaction
Speed 10-13 : 1 CA and 2 Reactions
Speed 14-17 : 2 CA et 2 Reactions
Speed 18-21 : 2 CA et 3 reactions
and so on...
I feel it adds more granularity to the original method of calculation.