iainjcoleman
Banded Mongoose
I've never been terribly satisfied with the cascade skills in science as presented in the Mongoose Traveller main rulebook. In fairness, coming up with a categorisation of the sciences that is
(a) realistic
(b) consistent with the established skill system
(c) simple
is very hard.
I've tried to create a better system that achieves (a) and (b) and hopefully doesn't fail too hard on (c). The main differences from the canonical system are:
1. Some new subskills. Hopefully not too many, and they should all be reasonably obvious.
2. The addition of Planetary Science and Humanities as skills within Science.
3. Some subskills appearing under more than one skill. This is the key to coming up with a reasonably sensible system. It might not sit well with everybody, but it is not without precedent. Electronics appears in the main rulebook under both Engineering and Physical Science. The effect is that if you have Engineer (Electronics) 1 you get the other Engineering specialities at level zero, while if you have Physical Science (Electronics) 1 you get the other Physical Science specialities at level zero. This reflects the different contexts in which someone might learn the Electronics skill. I have extended this idea with gay abandon.
My alternative science skills cascade is as follows. New skills are defined on their first appearance.
Physical Science
Physics
Chemistry
Electronics
Astronomy: The study of stellar systems and other cosmic objects, and the physical processes by which they operate.
Life Science
Biology
Cybernetics
Genetics
Psionicology
Xenology
Planetary Science
Planetology
Paleontology: The study of the history of living creatures as preserved in the fossil record.
Climatology: The study of the dynamic processes that determine planetary climates, including terraforming.
Mathematical Science
Computers
Mathematics: The study of numerical and logical relationships
Robotics
Statistics: The study of probabilistic systems, including statistical prediction and experimental design.
Space Science
Astronomy
Planetology
Robotics
Xenology
Social Science
Archaeology
Economics
History
Linguistics
Psychology
Sophontology
Sociology: The study of social phenomena, including politics and criminality
Humanities
Philosophy
Literature: The study of artistic expression in written documents
Linguistics
Archaeology
History
Art: The study of artistic expression in visual form
Musicology: The study of artistic expression in musical form
(a) realistic
(b) consistent with the established skill system
(c) simple
is very hard.
I've tried to create a better system that achieves (a) and (b) and hopefully doesn't fail too hard on (c). The main differences from the canonical system are:
1. Some new subskills. Hopefully not too many, and they should all be reasonably obvious.
2. The addition of Planetary Science and Humanities as skills within Science.
3. Some subskills appearing under more than one skill. This is the key to coming up with a reasonably sensible system. It might not sit well with everybody, but it is not without precedent. Electronics appears in the main rulebook under both Engineering and Physical Science. The effect is that if you have Engineer (Electronics) 1 you get the other Engineering specialities at level zero, while if you have Physical Science (Electronics) 1 you get the other Physical Science specialities at level zero. This reflects the different contexts in which someone might learn the Electronics skill. I have extended this idea with gay abandon.
My alternative science skills cascade is as follows. New skills are defined on their first appearance.
Physical Science
Physics
Chemistry
Electronics
Astronomy: The study of stellar systems and other cosmic objects, and the physical processes by which they operate.
Life Science
Biology
Cybernetics
Genetics
Psionicology
Xenology
Planetary Science
Planetology
Paleontology: The study of the history of living creatures as preserved in the fossil record.
Climatology: The study of the dynamic processes that determine planetary climates, including terraforming.
Mathematical Science
Computers
Mathematics: The study of numerical and logical relationships
Robotics
Statistics: The study of probabilistic systems, including statistical prediction and experimental design.
Space Science
Astronomy
Planetology
Robotics
Xenology
Social Science
Archaeology
Economics
History
Linguistics
Psychology
Sophontology
Sociology: The study of social phenomena, including politics and criminality
Humanities
Philosophy
Literature: The study of artistic expression in written documents
Linguistics
Archaeology
History
Art: The study of artistic expression in visual form
Musicology: The study of artistic expression in musical form