alex_greene
Guest
I found myself working out an alternative Jump drive to the standard one presented in High Guard. Hear me out.
Alternate Jump Drives are rated Jump-1 to Jump-6, as one would expect, and turn up at the same tech levels as found in the standard ship's design rules. Here are the two main ways in which these alternates differ from regular Jump drives.
One, Alternate Jump drives use the same principle as the ones you are familiar with - the drive consumes fuel, the Jump point forms, and the ship steps out of Einsteinian space for a while - but the duration of Jump can be for one or more weeks, though always a whole multiple of the basic 148 + 6D hours.
During that time, the ship will be travelling in a sort of hyperspace conduit, and the distance travelled depends on the Jump rating - a Jump-1 drive can only limp along at 1 parsec per week of travel, and a Jump-4 drive can manage up to 4 parsecs per week. One Jump always means at least one week of travel, and if a Jump-4 ship wanted to make a Jump to a world just two parsecs away it has to load Jump-2 into the astrogation computer or it literally will overshoot the mark, exactly like a Misjump.
Ships equipped with these alternates can travel across any gap or Rift, though for most ships the journey could take absolute weeks for the crew, probably forcing many or all of them into low berths during the trip. Crew can take turns staying out of the pods, maintaining the ship for a week or two at a time before being relieved and taking up a week or a fortnight in the low berths until it is their next turn to be thawed out for rota duties.
A Rift of ten parsecs between worlds could still be crossed by a Jump-1 ship, but it would take ten weeks of travel. A long time for the crew to be bottled up in confined quarters. Most passengers would book Low berths, if they knew that their journeys were going to take more than a fortnight in Jump.
And then there is the second thing that makes these alternates different. The fuel consumption. Each Jump consumes the fuel at two stages: half at the beginning of the Jump to open up the hyperspace conduit, and half at the end of the Jump to open up back to normal space and collapse the conduit behind the ship.
And the amount of fuel consumed is equal to 10% of the mass of the Jump drives per Jump rating ... not the mass of the ship.
Example: A Jump-4 ship might need to make a 16-parsec journey (four weeks at Jump-4), but it would consume hydrogen fuel equal to 40% of the mass of the Jump drive, 20% to open the conduit and 20% to return to normal space after the four week voyage. Or it might want to make a single Jump-2 to a planet two parsecs away, and consume fuel equal to just 20% of the mass of the Jump drive, 10% at the start and 10% to return to normal space, one week later and two parsecs away.
I can't imagine any but the stingiest of Captains who'd want to throttle back his Jump-4 ship to make the 16 parsec journey at Jump-2 or even Jump-1, but he could do it - and his ship would only consume the fuel needed to make such a slow Jump, condemning his crew and passengers to an unnecessary 8-week or 16-week voyage through a featureless hyperspace conduit.
Anyhow, that was the thing I was working on this morning. Thoughts?
Alternate Jump Drives are rated Jump-1 to Jump-6, as one would expect, and turn up at the same tech levels as found in the standard ship's design rules. Here are the two main ways in which these alternates differ from regular Jump drives.
One, Alternate Jump drives use the same principle as the ones you are familiar with - the drive consumes fuel, the Jump point forms, and the ship steps out of Einsteinian space for a while - but the duration of Jump can be for one or more weeks, though always a whole multiple of the basic 148 + 6D hours.
During that time, the ship will be travelling in a sort of hyperspace conduit, and the distance travelled depends on the Jump rating - a Jump-1 drive can only limp along at 1 parsec per week of travel, and a Jump-4 drive can manage up to 4 parsecs per week. One Jump always means at least one week of travel, and if a Jump-4 ship wanted to make a Jump to a world just two parsecs away it has to load Jump-2 into the astrogation computer or it literally will overshoot the mark, exactly like a Misjump.
Ships equipped with these alternates can travel across any gap or Rift, though for most ships the journey could take absolute weeks for the crew, probably forcing many or all of them into low berths during the trip. Crew can take turns staying out of the pods, maintaining the ship for a week or two at a time before being relieved and taking up a week or a fortnight in the low berths until it is their next turn to be thawed out for rota duties.
A Rift of ten parsecs between worlds could still be crossed by a Jump-1 ship, but it would take ten weeks of travel. A long time for the crew to be bottled up in confined quarters. Most passengers would book Low berths, if they knew that their journeys were going to take more than a fortnight in Jump.
And then there is the second thing that makes these alternates different. The fuel consumption. Each Jump consumes the fuel at two stages: half at the beginning of the Jump to open up the hyperspace conduit, and half at the end of the Jump to open up back to normal space and collapse the conduit behind the ship.
And the amount of fuel consumed is equal to 10% of the mass of the Jump drives per Jump rating ... not the mass of the ship.
Example: A Jump-4 ship might need to make a 16-parsec journey (four weeks at Jump-4), but it would consume hydrogen fuel equal to 40% of the mass of the Jump drive, 20% to open the conduit and 20% to return to normal space after the four week voyage. Or it might want to make a single Jump-2 to a planet two parsecs away, and consume fuel equal to just 20% of the mass of the Jump drive, 10% at the start and 10% to return to normal space, one week later and two parsecs away.
I can't imagine any but the stingiest of Captains who'd want to throttle back his Jump-4 ship to make the 16 parsec journey at Jump-2 or even Jump-1, but he could do it - and his ship would only consume the fuel needed to make such a slow Jump, condemning his crew and passengers to an unnecessary 8-week or 16-week voyage through a featureless hyperspace conduit.
Anyhow, that was the thing I was working on this morning. Thoughts?