Hello Folks,
Just out of curiosity, has anyone ever considered rolling 10d6 per Major cargo, 5d6 per minor cargo, and 1d10-1 for incidental cargoes in their games?
The reason I ask this, is because the current methodology seems to make it impossible for a freighter to take on any amount of freight whose digits end in 7, 8, or 9.
1d6 x 10 will always be in tens.
1d6 x 5 will always be in fives or tens
1d6 incidentals will always be integers between 1-6 - but never 7, 8, or 9.
Thought it might prove useful to roll 10d6 and get something like 35 dtons, or 37 dtons, or 28 dtons, or what have you. The range would be between 6 to 60, all numbers inclusive instead of 10, 20, 30, 40, 50, or 60 dtons.
Comments?
PS - don't know if anyone else came up with this independently. Was inspired by the GURPS FAR TRADER method of rolling 4d6 dtons per type of cargo being loaded on board...
Just out of curiosity, has anyone ever considered rolling 10d6 per Major cargo, 5d6 per minor cargo, and 1d10-1 for incidental cargoes in their games?
The reason I ask this, is because the current methodology seems to make it impossible for a freighter to take on any amount of freight whose digits end in 7, 8, or 9.
1d6 x 10 will always be in tens.
1d6 x 5 will always be in fives or tens
1d6 incidentals will always be integers between 1-6 - but never 7, 8, or 9.
Thought it might prove useful to roll 10d6 and get something like 35 dtons, or 37 dtons, or 28 dtons, or what have you. The range would be between 6 to 60, all numbers inclusive instead of 10, 20, 30, 40, 50, or 60 dtons.
Comments?
PS - don't know if anyone else came up with this independently. Was inspired by the GURPS FAR TRADER method of rolling 4d6 dtons per type of cargo being loaded on board...