Tom Kalbfus
Mongoose
Here is an alternate World Code system, for a project I'm working on, it requires the use of dice other than d6s.
First do the usual determination of whether each hex in the subsector is occupied or not, 50% chance of something in each hex, then roll a 1d12, on a 1 the world is an asteroid belt otherwise roll 1d20 to determine the size of the world according to this table:
Digit World Size
0 0 km
1 800 km
2 1600 km
3 2400 km
4 3200 km
5 4000 km
6 4800 km
7 5600 km
8 6400 km
9 7200 km
10 8000 km
11 8800 km
12 9600 km
13 10400 km
14 11200 km
15 12000 km
16 12800 km
17 13600 km
18 14400 km
19 15200 km
20 16000 km
Then roll 3d6-10 + World Size Code to get Atmosphere according to this table:
Digit Atmosphere
0 None
1 Trace
2 Trace
3 Very Thin, Tainted
4 Very Thin, Tainted
5 Very Thin
6 Very Thin
7 Thin, Tainted
8 Thin, Tainted
9 Thin
10 Thin
11 Standard
12 Standard
13 Standard, Tainted
14 Standard, Tainted
15 Dense
16 Dense
17 Dense, Tainted
18 Dense, Tainted
19 Exotic
20 Exotic
21 Corrosive
22 Corrosive
23 Insidious
24 Insidious
25 Dense, High
26 Dense, High
27 Thin, Low
28 Thin, Low
29 Unusual
30 Unusual
Then roll 3d6-10 + World Size Code to determine hydrographic percentage according to this table:
Hydrographics
Digit Hydrographics
0 0% 2.5%
1 3% 7.5%
2 8% 12.5%
3 13% 17.5%
4 18% 22.5%
5 23% 27.5%
6 28% 32.5%
7 33% 37.5%
8 38% 42.5%
9 43% 47.5%
10 48% 52.5%
11 53% 57.5%
12 58% 62.5%
13 63% 67.5%
14 68% 72.5%
15 73% 77.5%
16 78% 82.5%
17 83% 87.5%
18 88% 92.5%
19 93% 97.5%
20 98% 100.0%
The first percentage is the low end of the hydrographic percentage range, the second is the upper limit for a give hydrographic code.
Then roll 1d20 for population according to this table:
Population
Digit Population
0 0 4
1 5 9
2 10 49
3 50 99
4 100 499
5 500 999
6 1,000 4,999
7 5,000 9,999
8 10,000 49,999
9 50,000 99,999
10 100,000 499,999
11 500,000 999,999
12 1,000,000 4,999,999
13 5,000,000 9,999,999
14 10,000,000 49,999,999
15 50,000,000 99,999,999
16 100,000,000 499,999,999
17 500,000,000 999,999,999
18 1,000,000,000 4,999,999,999
19 5,000,000,000 9,999,999,999
20 10,000,000,000 49,999,999,999
Then roll 3d6-10 + Population code for Government type
Then rolle 3d6-10 + Government for Law Level.
I have yet to make tables for Government or Law Level, but basically they are similar to the Atmosphere codes table. I would need new tables to determine tech level, which is still going to be from 0 to 15 in a standard campaign.
First do the usual determination of whether each hex in the subsector is occupied or not, 50% chance of something in each hex, then roll a 1d12, on a 1 the world is an asteroid belt otherwise roll 1d20 to determine the size of the world according to this table:
Digit World Size
0 0 km
1 800 km
2 1600 km
3 2400 km
4 3200 km
5 4000 km
6 4800 km
7 5600 km
8 6400 km
9 7200 km
10 8000 km
11 8800 km
12 9600 km
13 10400 km
14 11200 km
15 12000 km
16 12800 km
17 13600 km
18 14400 km
19 15200 km
20 16000 km
Then roll 3d6-10 + World Size Code to get Atmosphere according to this table:
Digit Atmosphere
0 None
1 Trace
2 Trace
3 Very Thin, Tainted
4 Very Thin, Tainted
5 Very Thin
6 Very Thin
7 Thin, Tainted
8 Thin, Tainted
9 Thin
10 Thin
11 Standard
12 Standard
13 Standard, Tainted
14 Standard, Tainted
15 Dense
16 Dense
17 Dense, Tainted
18 Dense, Tainted
19 Exotic
20 Exotic
21 Corrosive
22 Corrosive
23 Insidious
24 Insidious
25 Dense, High
26 Dense, High
27 Thin, Low
28 Thin, Low
29 Unusual
30 Unusual
Then roll 3d6-10 + World Size Code to determine hydrographic percentage according to this table:
Hydrographics
Digit Hydrographics
0 0% 2.5%
1 3% 7.5%
2 8% 12.5%
3 13% 17.5%
4 18% 22.5%
5 23% 27.5%
6 28% 32.5%
7 33% 37.5%
8 38% 42.5%
9 43% 47.5%
10 48% 52.5%
11 53% 57.5%
12 58% 62.5%
13 63% 67.5%
14 68% 72.5%
15 73% 77.5%
16 78% 82.5%
17 83% 87.5%
18 88% 92.5%
19 93% 97.5%
20 98% 100.0%
The first percentage is the low end of the hydrographic percentage range, the second is the upper limit for a give hydrographic code.
Then roll 1d20 for population according to this table:
Population
Digit Population
0 0 4
1 5 9
2 10 49
3 50 99
4 100 499
5 500 999
6 1,000 4,999
7 5,000 9,999
8 10,000 49,999
9 50,000 99,999
10 100,000 499,999
11 500,000 999,999
12 1,000,000 4,999,999
13 5,000,000 9,999,999
14 10,000,000 49,999,999
15 50,000,000 99,999,999
16 100,000,000 499,999,999
17 500,000,000 999,999,999
18 1,000,000,000 4,999,999,999
19 5,000,000,000 9,999,999,999
20 10,000,000,000 49,999,999,999
Then roll 3d6-10 + Population code for Government type
Then rolle 3d6-10 + Government for Law Level.
I have yet to make tables for Government or Law Level, but basically they are similar to the Atmosphere codes table. I would need new tables to determine tech level, which is still going to be from 0 to 15 in a standard campaign.