Alternate Traveller Universe (ATU):

Bygoneyrs

Mongoose
Hello everyone,

Ok my last Traveller style campaign was a Alternate setting inwhich I set up a Battlestar Galatica Universe using the Traveller mechanics T20 with my own house rules.

In my setting the players were apart of the 98th Battle Group, one that had been assigned to a Long Range exploration duty, and had been returning from their one long year of exploration duty. The 98th had not gotten any of Baltar's new software upgrades so when they encountered Cylons, they had the advantage over them.

The 98th BG was commanded and lead by the Battlestar Oracle (pro-type Battlestar that had been designed at the same time that the Mercury class had been, but was determined to huge, to costly to build, thus it was the only one built). Now also in the 98th was (1) Heavy Cruiser, (1) Cruiser, (2) Destroyers, (10) Escorts, (1) Armed Troop Transport, (5) Armed Cargo Transports, (1) Science Explorer, (1) Agro Ship, (1) Refueler/Miner, (1) Repair/Wrecker.

They returned to Colonial space just after the attack on all the colonies, and engaged some Cylons. They heard the call of the BS Galatica, and arrived just the Battlestar Galactica plus RTF kicked in their FTL(Jump drives). They engaged the attacking Cylon Raiders and saved most of the non-FTL ships there. Then the Commander waited a while longer for any other ships to arive and after a few more including a few other Support Colonial Fleet (Combat Vessels) to arrive, they started moving to a different location. The Commander of the 98th sent out some of his Support vessels to some of the battle space areas and they began to rescue stranded crews on some of these battle regions. It was discovered if you whipped the computers and reloaded the old software that systems worked just fine. Thus 98th started to salvage the crippled floating virus infected support vessels that were mostly undamaged. Within time they had amased a group of these other Support Colonial Fleet vessels and a mass of FTL civilian vessels and went to a Moth-Ball ship storage site on a moon in a outer system. many of the ships moth-balled here were placed here after the last Cylon war, and kept service ready. The Cylons had not bothered with this site as it only had Escorts, Armed Troop Transports, Armed Cargo Transports, Shuttles Mk Is and Viper Mk IIs stored on station. It also had weapons, ammo and supplies stockpiled their as well but was felt no one would go there, and they would take it out after all the rest of the sites and targets were eliminated. Thus the 98th arrived, and plundered it for everything they could carry away. They also absorbed the survivors their into their ranks, and brought online many of those vessels and transferred many civilians onto those ships. After they had absorbed all that they could the 98th set off back the way they had explored, to search for a new place to settle and call home.

Ok so the players (5) were all trained Viper pilots, but assigned to a Exploration team on the Science Explorer. They flew a 400 ton Scout with two gunnery turrets, and forward firing weapons as well. The campaign lasted for 2.5 yrs until I shut it down to redesign the campaign in a different more tradionial Traveller type setting.

So what have others done?

Penn
 
My ATU took place on the far side of the Pleiades Star Cluster. Due to an unknown effect, 4 colonization ships and 3 escorts (scout/couriers) misjumped from near Earth space to the far side of the Pleiades Star Cluster.

One of the colony ships and 1 of the escorts decided to try to make it back to Earth (135 parsecs away). The other ships decided to colonize what was there.

They found 3 habitable planets within J2: Bavara a dry world with tainted atmosphere, then Caledon a nice world with a thin atmoshphere and finally they found Nesia a tropical paradise world but with little land.

These worlds and several non-bio systems formed the beginnings of the Endeavoran League (named for lead colony ship).

Being a fan of Poul Anderson and CJ Cherryh, I actually developed this sector of space over 1500 years.

To follow Traveller's Milieu idea:

Milieu 0: Exploration
The Endeavoran Sub-Sector is explored by the crew of one of the scouts(original colonies)

Milieu 500: Expansion and Contact
Contact is made with the a spacefaring race (the Droyne)
The default setting and the one we played the most in.

Milieu 1000: Final War
The decadent League finally is pushed into a war with the Droyne. Mostly political and military types but very Dominic Flandry in feel. Democracy in the Traveller idea doesn't work over large distances and this setting showed the effects of trying to do that.

Milieu 1500: Recovery
After the collapse of the League, new empires rise from the ashes. Very similar to TNE: 1248 but without Virus (but I may add it later..)
Recontact and expansion were the main adventure types.

OFFSHOOT:
The players are the crew of the Scout that tries to find Earth again. A cross between BSG and Voyager. Didn't last long, but we had fun with it.

I have never tried to reconcile the timeline with Traveller, but if you put my Milieu 0 near the end of the Long Night, you could mesh it alongside the Third Imperium. Perhaps during my Recovery Milieu, Virus attacks or contact is made with the Aslan or Solomani. As I said, I never really tried to reconcile it with the Traveller Map, but I always assumed it was part of the OTU and if you were willing to take a ship through (or around) the Pleiades, you could encounter the OTU.
 
I also feel that the 2300, 2300AD, and 2320AD settings were fine locals to game in and the tech was perfect by my oponion. Although I would have written the history a bit differently and etc, but it was a great campaign setting.

Penn
 
I've run a couple of ATU's...

Star Trek, for one. Called the Enterpise NCC-1701 5000Tons, and the phasers 50 Ton Particle Beam Bays. 6 of them.

Tron for another.

Car Wars for a third.

I've also been toying with the idea of "ProtoTraveller": Roll Back to the assumptions of 1984, before the Atlas "fixed" the settings astrographics, and the OTU developed its "Niceness." The Imperium is a cold, heartless government which exists primarily to keep itself in power, and the nobles are decadent. Local worlds fear them, since the Imperial Army is formed of Noble's Huscarles, the Imperial Marines strike fear and wear White Body Armor. Ships top out around 10000 tons, and no one has ever heard of a Meson Gun.
 
Don't know if it would be even feasible, given the sheer scale of the story, but:

Dare I suggest E.E. "Doc" Smith's Lensman series?
 
You can suggest it, but who knows if anyone will listen? :P


I ran a three-adventure ATU which featured ancients as being the higher-tech ancestors of modern people.
 
Z Baron said:
Don't know if it would be even feasible, given the sheer scale of the story, but:

Dare I suggest E.E. "Doc" Smith's Lensman series?

SJG holds the gaming rights last I heard... GURPS Lensman was fairly good.

I'm going to suggest another few:
  • Larry Niven's Smoke Ring/Integral Trees and/or Ringworld
  • Alan Dean Foster's Flinx of the Commonwealth (SJG had it)
  • Anne McCaffrey's Crystal Singer and FSP (Ship who sang series, Planet Pirates Series, and Dinosaur Planet series.)
  • Cole & Bunch's Sten

And while SJG has it locked up, for the moment, Lois McMaster Bujold's Barrayaran Imperium (properly Vorkosiverse)
 
I'd like to see some of Heinlein's non-SST settings.

But of course you'd have to have a restriction on Howard Families PCs, else the munchkins will never start a game*: "OK, for my 58th term I'll join the...um, are there any careers I haven't maxed-out yet?"


*actually, maybe that's not such a bad idea...
 
How on earth could we all collectively forget about the greatest possible ATU: The Hitchhiker's Guide to the Galaxy.
 
crazy_cat said:
How about Dan Simmons Hyperion setting.

Yeah, Hyperion would kick ass. Or universe of Takeshi Kovacs books by Richard Morgan. Or even Revelation Space by Alastair Reynolds...
 
I've been working through the Revelation Space books recently, and certainly being able to model stuff like Chasm City or the Conjoiners is in the back of my mind. Charlie Stross' Eschaton setting is also very ATU-worthy (human colonies scattered all over space, FTL travel without causality violation etc).
 
Mongoose Gar said:
I've been working through the Revelation Space books recently, and certainly being able to model stuff like Chasm City or the Conjoiners is in the back of my mind. Charlie Stross' Eschaton setting is also very ATU-worthy (human colonies scattered all over space, FTL travel without causality violation etc).

Absolution Gap will probably be my next book in the unread stack. I have to check out those Charlie Stross' books.
 
TrippyHippy said:
I didn't really rate the Deep 7 version - the system was pretty weak in my view. All Licence and no trousers.

I liked it. My group (fans of Arrowflight) don't do "inept PC's" well.... and are not fans of the show. They've seen it, but they don't GET it.
 
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