I have been reading through the first book and I am wondering what other ways are there to advance characters as they are played?
I can sorta see the current system as making sense with the more skills you have the harder it is to get more, but there again the brain is a muscle like any other and the more you use it, not to mention physical skills like athletics and stealth where one would expect training in one to make learning the other easier.
I'm sorta partial to giving characters "attempts" to learn skills rather than direct skill points. Each previous attempt to learn a skill makes the next attempt easier, and couple this with the requirement of the character actually taking some time to train the skill, or otherwise practicing the skill either through study or use.
I can sorta see the current system as making sense with the more skills you have the harder it is to get more, but there again the brain is a muscle like any other and the more you use it, not to mention physical skills like athletics and stealth where one would expect training in one to make learning the other easier.
I'm sorta partial to giving characters "attempts" to learn skills rather than direct skill points. Each previous attempt to learn a skill makes the next attempt easier, and couple this with the requirement of the character actually taking some time to train the skill, or otherwise practicing the skill either through study or use.