All Stop and Pivot

Burger said:
tschuma said:
What about a ship that is adrift that still has it's Jump Engines, could it open a Jump Point and drift into it?
Yes, nothing wrong with that. The enemy can even open a jump point in front of an adrift ship to force it off the table (another cheesy one!)


OOhhhh ya bugger; I like that its nice and devious.
 
Banichi said:
Burger said:
tschuma said:
What about a ship that is adrift that still has it's Jump Engines, could it open a Jump Point and drift into it?
Yes, nothing wrong with that. The enemy can even open a jump point in front of an adrift ship to force it off the table (another cheesy one!)

According to the fluff it would be a death sentence for the adrift ship. As with no engines it couldn't keep a lock on to any beakon and would drift away into hyperspace, lost forever. (Oh dear, that sounds a little melodramatic)

There's always breadcrumbs you know - or as centauri would have it - narncrumbs . . . . . .
 
Burger said:
tschuma said:
What about a ship that is adrift that still has it's Jump Engines, could it open a Jump Point and drift into it?
Yes, nothing wrong with that. The enemy can even open a jump point in front of an adrift ship to force it off the table (another cheesy one!)

Would they be able to do that though? From a fluff point it seems it should but according to the rules (Page 27, Entering Hyperspace):
During this time, any friendly ship or fighter flight moving on to the jump point via its forward arc (whether or not it has the Jump Engine trait itself ) will be removed from the battlefield as it enters hyperspace. (emphasis by me)

So from a rule standpoint it doesn't seem like you could force an enemy ship off the table even though it seems like there is no way for the ship to actually avoid the opened jump point.
 
Can the Jump Point be placed facing any direction? Nothing in the rules mentions it but from seeing them used in the show it seems the JP's front arc should be facing the ship.
 
EDFDarkAngel1 said:
If it's legal, the Blue Star just became the single most powerful Patrol ship in the game.
Became? I thought it already was :P

@Methos: you're right, it wouldn't work because only friendly ships can use jump points. But then it was a bit of a silly tactic... you'd only get VP's for a tactical withdrawl anyway, not destroying the ship.

@Harry: yes, any direction.
 
Burger said:
@Methos: you're right, it wouldn't work because only friendly ships can use jump points. But then it was a bit of a silly tactic... you'd only get VP's for a tactical withdrawl anyway, not destroying the ship.

True but it would be a great (if cheesy) tactic in annihilations. Imagine if in the battle between Triggy and Matt if Triggy could have opened a Jump point right infront of the drifting Victory of Matts. Overall probably a good thing that it isn't allowed.
 
By the way, in the rulesmastered thread Matt has clarified. Ships on adrift cannot turn or alter their movement in any way.
 
Out of curiosity, can a ship perform an All Stop and Pivot in the very first turn of a game? Since there was no prior turn does it automatically count as having moved previously to get where it is or not?
 
I would say no as like Iain says you have to have used AS, AS&P or not moved last turn. as there wasnt a previous turn you cannot have done any of those so no all stopping and pivoting 1st turn.
 
one of the criteria is it hasnt moved in its previous turn. as there hasnt been one then it doesnt fill the criteria as there was no previous turn. if someone tries that i suggest you pack up your minis and find someone better to play.
 
I think that is a bit extreme for simple mistake that is, to be quite honest, fairly legitimate. The qualifications is that the ship hasn't moved.

The qualification is that a ship must move into a jump gate in order to enter hyperspace, but a drifting ship can move into involuntarily despite no choice in the matter. Why not?

Dark Angel
 
"Someone better to play" sounds like it would be someone who isn't such an ass, and who would let you say that your ship started off stationary at least in some situations...

If the ship was maintaining a blackade for example, I'd let a ship claim to have started off stationary (in friendly games at least). If you were escorting a convoy however, I'd say no.
 
katadder said:
I would say no as like Iain says you have to have used AS, AS&P or not moved last turn. as there wasnt a previous turn you cannot have done any of those so no all stopping and pivoting 1st turn.
I'm with katadder, since there wasn't a previous turn the ship did not perform All Stop and did not "not move". It moved from off the board, to on the board!
 
Can't imagine that many situations where you'd want to do it on the first turn anyway. That's just asking to get boresighted or, depending on the scenario setup, boarded. Most ships in most scenarios would likely prefer to close range or scramble fighters during the initial few turns.
 
Iain McGhee said:
Can't imagine that many situations where you'd want to do it on the first turn anyway. That's just asking to get boresighted or, depending on the scenario setup, boarded. Most ships in most scenarios would likely prefer to close range or scramble fighters during the initial few turns.
Ambush scenario, especially if you are a boresight race and get ambushed from behind!
 
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