Applying critical hits and repairing them

ochd

Banded Mongoose
I had various questions about how to apply the 'all effects are cumulative' aspect of critical hits, both as a result of achieving an effect of +6 or higher and as a result of sustained damage.

1. A ship with starting hull points of 80 sustains 24 points of damage from one attack -- ie, 30% of its starting hull. As I have interpreted the rules, that results in three severity-1 critical hits. If you roll the same location three times, therefore, the second and third critical hits are treated as severity 2 and 3.
- Does this mean that, if the location is Hull each time, the ship suffers an additional total of 6D damage (1D+2D+3D)? And will this also mean that it will likely result in further critical hits from sustained damage?
- What about if the location is M-Drive each time -- is the total DM penalty -3 or -6?

2. The same ship sustains 24 points of damage from one attack, but this time the attack has an effect +6, making it a severity-3 critical hit.
- Assuming the ship has taken no other critical hits, is the result under the severity-3 column applied, or the three results of columns 1, 2 and 3. So, if the location is Hull, does the ship suffer an additional 3D damage or 6D from this high-effect attack?
- In addition to the critical hit from that high-effect attack, the ship will also now suffer three severity-1 critical hits from sustaining damage equal to 30% of its starting hull -- thus, four rolls on the critical hits location table. Potentially, if the same location is rolled four times, the ship could have a severity-6 critical hit. The questions above then apply to this situation.
- In this scenario, then, potentially a scout ship or a free trader could be reduced to hull 0 with a single pulse laser attack and some unlucky rolling.

3. Finally, under the repair rules (CRB, p.150), it says damage to ship falls into two categories 'critical hits' and 'hull damage'.
- do critical hits to the Hull location need to be repaired as critical hits, or just as hull damage?
- is a severity-3 critical hit that is the result of three severity-1 hits to the same location treated as one critical hit or three, for the purposes of repair?

Many thanks,

Dan.
 
ochd said:
1. A ship with starting hull points of 80 sustains 24 points of damage from one attack -- ie, 30% of its starting hull. As I have interpreted the rules, that results in three severity-1 critical hits.
Yes.


ochd said:
If you roll the same location three times, therefore, the second and third critical hits are treated as severity 2 and 3.
- Does this mean that, if the location is Hull each time, the ship suffers an additional total of 6D damage (1D+2D+3D)?
Yes.


ochd said:
And will this also mean that it will likely result in further critical hits from sustained damage?
Yes.


ochd said:
- What about if the location is M-Drive each time -- is the total DM penalty -3 or -6?
I would say DM-6, you suffer the cumulative effects of severity 1, 2, and 3.


ochd said:
2. The same ship sustains 24 points of damage from one attack, but this time the attack has an effect +6, making it a severity-3 critical hit.
Yes, plus three crits for sustained damage as before.


ochd said:
- Assuming the ship has taken no other critical hits, is the result under the severity-3 column applied, or the three results of columns 1, 2 and 3. So, if the location is Hull, does the ship suffer an additional 3D damage or 6D from this high-effect attack?
I would say all effects are suffered, so 6D. That is how I have interpreted the cumulative effect, but rereading it I'm not sure that is correct...


ochd said:
- In addition to the critical hit from that high-effect attack, the ship will also now suffer three severity-1 critical hits from sustaining damage equal to 30% of its starting hull -- thus, four rolls on the critical hits location table. Potentially, if the same location is rolled four times, the ship could have a severity-6 critical hit. The questions above then apply to this situation.
- In this scenario, then, potentially a scout ship or a free trader could be reduced to hull 0 with a single pulse laser attack and some unlucky rolling.
Yes. This is a very real threat for small craft.


ochd said:
3. Finally, under the repair rules (CRB, p.150), it says damage to ship falls into two categories 'critical hits' and 'hull damage'.
- do critical hits to the Hull location need to be repaired as critical hits, or just as hull damage?
I would say both; It's a crit that leads to additional regular damage, just as you can't repair damage to cargo or crew by repairing the crit.


ochd said:
- is a severity-3 critical hit that is the result of three severity-1 hits to the same location treated as one critical hit or three, for the purposes of repair?
Three crits were inflicted, so I would say you need to repair three crits.
 
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