lastbesthope said:
Jetbaker said:
doesnt ISA= cheese anyway as a whole fleet?
For me it's a flavour choice, not a tactical one, I'd be better off playing EA more than likely, more forgiving of tactical errors.
Sorry mate I completely disagree, JP bombing occurred once. They did not do it every week, even with surprise attacks, you did not see JP bombing. They might have appeared behind, or in front of the enemy. But you did not see it happen in any other episode of B5, LOTR, or Crusade episode. Now I am happy to accept there is a scenario for it, don't get me wrong, I do want the B5 flavour. But currently, it just seems to encourage people to use it, and with some success too.
At high level scenarios, or ones where players have ample amounts of JP ships. Bluestars being a very good example, they can keep them in Hyperspace. Whilst the Whitestars do hit, and run tactics. Each Bluestar can open a JP bomb, and hit deep formations of ships. So the ISA have an equivalent to E-Mines, and whats more, their ships don't have to worry about being attacked. The ISA player can do this in turn 1, 4, 7, and 10. In a 5 point raid game, an ISA player could take 2 FAPS of Bluestars, and have anything up to 24 attempts on JP bombing the opponent. Now if you compare that to the Emines, you will see that the JP bombing is actually better. For a start its TD, and it can cause crits.
Now imagine the opponent is a Drakh player, and in the first turn he loses a lot of his raiders, down to JP bombing. He loses them, before even a shot is fired. He's going to be a little peeved, to say the least. You cant say "well get better ships", or "Space them out better". Becuase the ISA player, will still get some JPB's in regardless and before you can move.
Now I know, you are taking a risk by keeping some ships in Hyperspace. It means you have less ships on the table, but you are also denying your opponent from a complete victory as he cannot hit ships that are not there.
I think that if you go round to your mates, club, or tourney, and every game starts off with a JP bomb on both sides. Then I think games are going to get very stale, and boring. In short, outside of 'Special Scenarios', I think JPB's detract from gaming. They also drain the flavour out of the game, and earn you little respct from your peers.
There, thats my 2 cents (with interest :twisted: )