BP said:Humans?
- oh, you mean the carbon based entities that service the true intelligence in the universe, but are under the delusion they are responsible for it's creation?
BP said:Humans?
- oh, you mean the carbon based entities that service the true intelligence in the universe, but are under the delusion they are responsible for it's creation?
As you are the referee, it is entirely up to you. However, if you want toFentonGib said:Would this be a seperate cost, or could we say that a TL 15 computer (which is what this ship has) running Intellect naturally has it?
I would give it skills, although of course only the ones that are plausibleAlso if it has an AI would you give it skills like a player, or just treat it like an Agent software (albeit one with higher intelligence).
Yep but the rules really seem oriented towards AI in robots, Starship computers are a lot more powerful and expensive.However, if you want to use the rules as written, this would be additional costs.
FentonGib said:Heyas
How do you guys handle the actual incorporation rules-wise of AI? I'm thinking of having an AI (like Andromeda) on the ship in my upcoming game, but dunno how to handle this. The Central Supply Catalogue says that "false AI" requires TL15 and costs 3 MCr per point of Int and Edu. Would this be a seperate cost, or could we say that a TL 15 computer (which is what this ship has) running Intellect naturally has it?
Also if it has an AI would you give it skills like a player, or just treat it like an Agent software (albeit one with higher intelligence).
Thanx!
I think an AI would need software to start with, but would then be ableFentonGib said:Just wondering if I give it skills like a character and stats, then is there a point in spending money on software (esp expert software) since its skills would cover that?
Going what it says in the book about TL15 being "false AI" and thus not self-aware, though it can learn, I'd expect at the start it would be very much an automated program capable of interaction, conversation, but very limited in its scope. TL 16+ would be different. That's why I quite like the idea of something like in the Synthesis novel, where the Titan's computer becomes sentient thanks to outside intervention, and then it suddenly develops a personality which even gets scared at times and refuses to carry out Riker's orders because it doesn't want to die. I think having ancient tech or another race cause this may also add to the dramaticism?The actual problem would probably not be to design the AI with Traveller
rules, but to roleplay it convincingly. For example, a true AI should well
be able to change its own program code as it pleases,
Oh definitely. I imagine there being a lot of "safety protocols" that the players have to constantly bypass, and the ship having a mind of its own that may disagree with the players... but I think I can't do this with TL15 (other than "that is not a permissable operation") if I want to stick to the canon rules on AI.so there is no reason why it should continue to obey the human characters, or even to co-
operate with them - it will have its own ideas where it wants to go, and
what it wants to do. In the end the "master and slave" relationship be-
tween the AI and the humans may well be turned on its head, with the AI
giving the orders ...
No problem there, just introduce the house rules that enable you to doFentonGib said:... but I think I can't do this with TL15 (other than "that is not a permissable operation") if I want to stick to the canon rules on AI.
I admit to being normally a bit reluctant to move away from the canon, unless I seriously disagree with it. House Rules for me are usually to resolve clashes in rules or clarification/brevity. But I may take your advice and make TL 15 be what TL 16 is described or simply make a TL15 version of the Intellect software which doesn't just allow verbal command recognition, but is actually self-aware limited AI.No problem there, just introduce the house rules that enable you to do
whatever you think will be good for your setting and campaign.
RAW? Sorry, lost you there.RAW allows its already
lol yeah I see me doing that, but it's my first game coming up, generally try not to bring in house rules until I've played a bit and seen where it makes sense.Of course this is Traveller, we all house rule and introduce our own spin on the OTU
FentonGib said:RAW? Sorry, lost you there.RAW allows its already