BP said:Nice...
Not to mention a splendid opportunity for making use of those special hacker skills![]()
Cyphr said:One scheme for AI onboard a starship is not the big central ship's brain, but distributed small AI modules at workstations and substations. Each unit is programmed for that assigned job. They can either keep watch or assist the crewman.
I suspect the player is painting himself into a corner.mattman said:One of our players wants to be an "infoghost" type of PC, but I'm so so wary of the game destroying potential.
mattman said:He could choose to use the smaller, flakier external laser communicator to enter the "cramped" maintenance computers in the hangar however. Or opt to use flocks of pigeons carrying his packets on USB thumb drives to somewhereA satellite channel would be a very small pipe indeed if he doesn't wish to be noticed. If they boost the power to the signal however, it becomes larger for more usefulness.
DFW said:Cyphr said:One scheme for AI onboard a starship is not the big central ship's brain, but distributed small AI modules at workstations and substations. Each unit is programmed for that assigned job. They can either keep watch or assist the crewman.
That already exists in MGT without AI.
Cyphr said:It does??? :?
That's new to me. My understanding was you needed someone or something to operate a crewstation.
The "infoghost" can go nowhere except into the data system of the Im-mattman said:I see what you mean. We hashed out a little system in order to see if it works in practice.
DFW said:Cyphr said:It does??? :?
That's new to me. My understanding was you needed someone or something to operate a crewstation.
Fire control/gunner, Astrogator, Damage control/repair can all be done with the right computer programs & equip without a person holding that position..
I very much doubt it, because this would be a very unwise configurationCyphr said:My read is those programs are stored and ran from the main computer not from the individual crewstations.
rust said:P.S.: I really do not want to be a killjoy for your player's ideas, just to point out where you as the referee could put the obstacles to prevent his idea from becoming a game balance problem.
Cyphr said:My read is those programs are stored and ran from the main computer not from the individual crewstations. What I'm referring to see having the program skills stored and ran locally.
DFW said:Cyphr said:My read is those programs are stored and ran from the main computer not from the individual crewstations. What I'm referring to see having the program skills stored and ran locally.
You're not dealing with a client/server situation regarding crew workstations as the stations are reconfigurable for the different bridge duties.
Cyphr said:rinku said:Be really concerned when the ship is more responsive to leggy, blonde fem fatales, asian pilots, and cynical, older priests.
The real problems start with an AI who knows that she is an older asianHopeless said:But what happens when that AI is the result of a downloaded personality you know like out of ghost in the shell so its literally the above quote but "reversed" so your ship's AI believes it is a leggy blonde femme fatale, an asian pilot or an older priest for example.
BP said:Or is convinced that humans are the AI...![]()