jarulf said:So, can you tell us more about this setting other than what's in S&P?
Who's writing it, planned books that sort of thing?
Simulacrum said:jarulf said:So, can you tell us more about this setting other than what's in S&P?
Who's writing it, planned books that sort of thing?
Hi Jarulf
I'm the author/developer, and will drop in here to answer any questions as often as I can. Age of Treason is planned to go out under the Mongoose's Flaming Cobra label, as an indie publication with Mongoose's support and distribution. The initial offering is a meaty tome, but it if people like the setting there's plenty more in the pipeline for future books or support via S&P.
Schedule currently depends on final delivery of the maps and illustrations, but we hope to have it print ready in no more than 6-8 weeks from now, and have some preview material up on the mongoose site before then. Then it's over to Matt and his Mongeese to get it to market as soon as they can.
What I can promise is a detailed and coherent setting that has been in the making (and actual play) for many years, plenty of adventure to get stuck into right there in the book, and for those who like to magpie stuff for their own homebrew worlds, plenty of new ideas and takes on using the [very brilliant] RQ system.
And thanks for being the first to want to know more!
cthulhudarren said:So should we be expecting the Spanish Inquisition?
<insert Monty Python joke>
What's the tech level, general flavor of the setting?
SJE said:What is it about in your own words?
Any inspiration from Brandon Sandersons Final Empire?
What would the typical game be? Campaign premise, characters, plots etc?
Thx.
SJE
Simulacrum said:I've never read any Brandon Sanderson...so no. The AoT setting first came into being many years ago as an alternative place to play RuneQuest to Glorantha. Not that we didn't love Glorantha - we did. But we wanted to do something that had a very different character, and not try and either replicate what RQ Glorantha already did very well, nor try and build a place that was *not Glorantha* but was in fact full of Gloranthan features (Questworld, anyone?). And while the desired flavour was realist and rationalist it was still all about generating adventures for fantasy roleplaying.
Adventures in this world generally have a conspiratorial back story driven by characters with complex but usually very human motivations - but they can take you to all kinds of places - ancient ruins exposed by a desert storm; an island chain full of exotic monsters and magic; a famous and ancient civilisation on the verge of total collapse - or simply into the seedy underworld of your home city.
It has a very different take on religion and magic to the "mythic" approach taken in Glorantha and to some extent by MRQ2 in general. But the characters in this world are no less obsessed with the notion of harnessing gods, demons, spirits and sorcery to their own ends.
Over a quarter of the book will consist of an introductory mini campaign, so there will be plenty of material there to get GM and players' teeth into and try AoT out for size.
cerebro said:Any previews?. A map,or a city description will do.
Are you sure that those maps will actually see light of day?Simulacrum said:There will be. Probably 2-4 weeks before I get around to it, but there are proper (and pretty) maps and there are some cities to have a look at too.cerebro said:Any previews?. A map,or a city description will do.
johnmarron said:This setting is sounding better and better. I'll be snagging it when it comes out.
John
taxboy said:Sounds damn good to me!
RandomNumber said:We often played Age of Treason with a very gritty tempo - for me a contemporary cinema reference would be the movie Centurion. That said the arcane is very much at the core of the setting and open to players and NPC's equally. After all one of the main protagonists is an Iron Simulacrum!
Cheers
Lord High Munchkin said:Are you sure that those maps will actually see light of day?
Mongoose have a special programme to strip out such things, I hear.