DM
Good work so far, although I Have not yet done a real thorough read through, I have a couple of queries ref General Chase
Page 9 Gunnery table
As the Die roll can be reduced to 0 or -1 and the table only goes down to 1, does the 0 or -1 roll mean no damage?
Page 9 second worked example under the gunnery table
One extra hit is scored for each point of the die roll above 6 (example: a ship is shooting at Close Range with an Elite crew, with a total modifier of +3. A 5 is rolled for a final score of 7. It has 25 Gunnery Points. This causes 8 hits, +2 for the excess points of the die roll)
Should Elite crew read Veteran crew as the mod is for veteran and elite are not in the list on Page 2?
Should final score be 8 not 7 (Roll 5 + 3 modifiers)
Page 10 damage table
Die roll 3 (High) does Rigging / Marine mean Both ?
Page 12 crew casualties
It starts by saying there are three levels but then says there’s a fourth
Page 13 damage control
Transfer Prize crew ~ I assume the ships lose/gain crew boxes etc but are there any requirements for remaining crew (e.g. may not be done if crew are (or would be reduced to) spent ) ?
Couple of small spellings: Page 13
Last word in Jury rig (missing g).
Ninth word in transfer prize crew En should be an.
Page 14
Query ~ Will you add Fire Ships here ?
Now lastly Page 3 game turn
Is there any reason why the activation (movement and firing) is completely different to the VaS .
I quite like the VaS alternate move then alternate fire as it forces players to make decisions without the godlike ability of waiting for an opponent’s whole move before deciding where all your ships go
Terry