cunningrat
Banded Mongoose
I've always loved the setting of Traveller, but haven't actually had the chance to play very much -- maybe a dozen sessions over 3-4 different campaigns. I've convinced my current group to give it a try, because I do love the setting and it never fails to set my imagination on fire, but that said, I am a new Referree.
To add to my issue, none of my group have played Traveller before, so I am going to have to be explaining the mechanics to them as I learn them myself.
What advice would you give a new Referree?
I already know about travellermap.com and wiki.travellerrpg.com and travellertools.azurewebsites.net.
I am also using mostly published adventures, at least for the first little while. I'm planning to start with Last Flight of the Amuar, then use a bit of GM sleight-of-hand to yank the group down to the Borderland subsector and launch into the (somewhat edited) Pirates of Drinax.
Any advice, handy tips, pitfalls to avoid, etc. would be much appreciated!
To add to my issue, none of my group have played Traveller before, so I am going to have to be explaining the mechanics to them as I learn them myself.
What advice would you give a new Referree?
I already know about travellermap.com and wiki.travellerrpg.com and travellertools.azurewebsites.net.
I am also using mostly published adventures, at least for the first little while. I'm planning to start with Last Flight of the Amuar, then use a bit of GM sleight-of-hand to yank the group down to the Borderland subsector and launch into the (somewhat edited) Pirates of Drinax.
Any advice, handy tips, pitfalls to avoid, etc. would be much appreciated!