Adventure-Class Ships

I also happen to like the conceit:

NAVAL TERMINOLOGY:​
  • ACS = Auxiliary Class (Up to 2,500 tons) - Minor & Escort Combatants/Tertiaries
  • BCS = Battle Class (~3,000 to 100,000 tons) - Subcapital Ships/Secondaries
    • CCS = Capital Class (100,000 - 250,000 tons: A subcategory of Fleet Class) - Capital Ships/Primaries
  • FCS = Fleet Class (~100,000 / 250,000 - 1,000,000 tons) - Large Capital Ships/Primaries
CIVILIAN / COMMERCIAL (& COLLOQUIAL) TERMINOLOGY:​
  • ACS = "Adventure" Class - Smaller Commercial Vessels / Colloquial Jargon
  • BCS = Bulk Class - Large Corporate Commercial Vessels
You should either bump ACS to 3,000 or drop BCS to a minimum of 2,500 to close the gap.
 
It comes down to costs, capital and operating.

Tied to the capability to easily maintain the spacecraft.

If it's just meant to move the player party to the next one horse planet, then a two hundred tonne starship is the optimal size.

So for that niche, more than a kilotonne would be too large.
 
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