Adventure-Class Ships

Yeah, I don't treat Engineer as a cascade skill. I can imagine that if I was running a naval ratings campaign, I might care who was a Jump Engineer and who was a Drive Polisher. But that level of specificity just screws the one guy on your team that wants to play Scotty or whoever the latest hotness is in sci fi engineers.

Personally, I also think Sensor Op is a better job class than Navigator. Because the sensor op has stuff to do in space combat and plenty of other situations. Whereas the game has always struggled to make Astrogation do something besides "Save or die".
Maybe astrogation needs to be rolled into sensor ops. I could buy into that.
 
Maybe astrogation needs to be rolled into sensor ops. I could buy into that.

You can also split astronavigation into two separate skill sets: Jump and InSystem - they have clear differences. You can easily suggest the latter is part of Pilot, and the former is part of Astronavigator, and that both Pilot and Astronav include SensOps skill (and perhaps Gunner does as well). Hence Small Starships have a Pilot and Co-pilot as Captain/1st Officer & 1st/2nd Officer, and trade off tasks as necessary.

So who is unoccupied right now?
 
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