I have been thinking about a few optional rules for skill advancement. Today I saw a thread on RPG.net which mentioned how Magic World gave faster advancement when the skill in question fell under the character's profession. I thought that was a pretty neat tweak. Combat and stressful use of skills aside, I don't like to punish players for bad rolls. The random nature of advancement irked me a bit, so I included a couple more optional rules.
Skills derived from Profession and Personality Types
The advancement for these skills is 1D6+1 rather than 1D4+1. If the improvement roll is failed the character gains 2 points in the skill rather than 1 point.
Taking the Average
Rather than rolling for skill points after a successful advancement roll the player can choose to take the average. If the roll is 1D6+1 the player adds 4 points to their skill, if the roll is 1D4+1 the player adds 3 points to their skill.
Automatic Advancement
There is no need for the player to make a advancement roll for their character. It is assumed they automatically succeed.
Skills derived from Profession and Personality Types
The advancement for these skills is 1D6+1 rather than 1D4+1. If the improvement roll is failed the character gains 2 points in the skill rather than 1 point.
Taking the Average
Rather than rolling for skill points after a successful advancement roll the player can choose to take the average. If the roll is 1D6+1 the player adds 4 points to their skill, if the roll is 1D4+1 the player adds 3 points to their skill.
Automatic Advancement
There is no need for the player to make a advancement roll for their character. It is assumed they automatically succeed.