I think we agree about this, but I am therefore confused why you tied it to a list of academic qualifications.
The academic qualifications are there for a comparison, in the game there is no distiction made between cerrtification and Edu, in the real word there is.
I know many people who have degrees but know very little...
If you are talking about CT then the argument is different. There were fewer skills anyway and you didn't even need to roll for much of the time. I am talking about the MGT2 iteraation.
Yes, I can see that, the trouble is that MgT2e has adopted skill boat, thus the holistic nature of Edu as a characteristic has been diminished.
Realy, there is a skill for writing your own language and a skill for doing basic maths... I need to go re-read the rules.
Saying that any academic qualification can be represented by a skill is not the same as saying all skills can be represented by an academic qualification. Combat Rifleman is not a current skill, but I suspect there is a badge in the US military that has a formal set of qualification requirements that is an equivalent.
Skills were never created equal...
We are in agreement on this I think (unless you tell me otherwise)
We agree on a lot of this I think.
They are indeed. A garage mechanic who has no formal education and has spent a year learning in an apprenticeship is no less capable than a graduate who has exactly the same training. Under the EDU = formal education logic he would have a lower EDU and be at a disadvantage. I say he would be as capable unless his low EDU represented a learning difficulty in which case he would get less benefit from his training than someone who's higher EDU represented an greater ability to remember and apply knowledge.
Again we agree.
That's just moving the goal posts. The graduate can do the same.
A graduate with an Int of 7 is stuck with their Edu rating, they would need to use a differnt experience route to raise their Edu - know I know I am dipping back into CT here, I'm not even sure if MgT still does this.
In MGT2 CRB it is not possible to raise EDU by self study (Companion allows it but it is a slow process).
Thanks, so my CT bias is showing again
Perhaps it would have been better if they had never allowed stats to provide bonuses to skill checks.
CT rarely grantd a DM for high characteristic and skill, it was often either or. Except for combat skills...
If you want to have dice rolls to determine success you need something to hang off it. If you just blob all that up into what you should know from experience you might as well only have one skill like Profession and allow all rolls to be made based off it. If you do that though you end up doing exactly what the various editions of Traveller did and start adding "important" skills as otherwise you might as well not make any rolls at all.
On a roll of 2d you are pretty limited to what you can do, skill bloat and characteristic bonus bloat can be mitigated by changing target numbers.
If you go back to no DMs at all and set your target based on the probability spread of 2d you quickly see how much DMs progress from +1 to +2 etc to +4
I dislkike MgT characteristic bonus ratings, MT were more to my liking, but looking at probability then bonuses should be based on standard deviation rather than a linear progression.
CT did things differently and if you like that then fine. D&D originally only had stats and levels in a profession (Class) and we did fine.
I prefer CT but even now try to reduce rather than add to the skill list.