Additional Rune Magic Spells for "core" RuneQuest?

Jed Clayton

Mongoose
Hello everybody.

I started using the RQ Main Rulebook a short while after it came out last summer, and I have a somewhat regular small RQ group close to home.

One of the drawbacks of the new core rulebook that affected my players and me during character-generation was that the Main Rulebook has only rune magic (in lieu of spirit magic from RQ3), and while the individual runes now grant Runic Abilities and are properly explained, some of the core runes have only one spell connected to them, and some do not even get one.

Yesterday I picked up a copy of the SpielXpress gaming magazine from Austria, since it included a review of RuneQuest, and it turned out that this was exactly one of the points that the reviewer criticised, as well: There are too few core rune spells, and to this day I haven't got a hint where an extension of that portion of the rules is going to be published.

I do own copies of RQ Companion, RQ Monsters, RQ Games Master's Screen, Rune of Chaos, RQ Lankhmar, and several more ... Now all I want to know is where the lack of / unbalance of core rune spells is going to be fixed. Where will I see the additional, expanded rune spells that Mongoose has promised?

The Sorcery rules from the Companion vastly outdo the RQ3 Sorcery stuff, in my opinion. That was about time! I'm very pleased with the Sorcery mechanics, and if faced with the challenge of choosing a generic core magic system from among the three styles (Rune, Sorcery, Divine), I would go with Sorcery ... game-world-unrelated, of course.
 
There are more coming in RuneQuest Spellbook to be sure...stay tuned to our blogsite for info in a day or two as to just how many I'm talking about...

Cheers,
Bry
 
Mongoose Steele said:
There are more coming in RuneQuest Spellbook to be sure...stay tuned to our blogsite for info in a day or two as to just how many I'm talking about...

Cheers,
Bry

Gee, that sounds great indeed.
Thank you very much, Mongoose Steel! :)
 
Mongoose Steele said:
There are more coming in RuneQuest Spellbook to be sure...stay tuned to our blogsite for info in a day or two as to just how many I'm talking about...

Cheers,
Bry

The Mongoose Spell Book??? :shock:

:D Yeah!

SGL.
 
The Mongoose Spell Book???

Yeah!

Wha? Do I have a project on my slate that makes Trif happy? I will really need to crank up the awesome factor for this I suppose. :) If only for my bug friends out there...

Back to work for me,
Bry
 
Mongoose Steele said:
The Mongoose Spell Book???

Yeah!

Wha? Do I have a project on my slate that makes Trif happy? I will really need to crank up the awesome factor for this I suppose. :) If only for my bug friends out there...

Back to work for me,
Bry

Include a bug-spell! Best way to make bride the beetle into writing positiv reviews! :P

It will be good to have the spell list expanded. Will it be for all types of spells, or will it focus on rune, spirit, divine or sorcery?

SGL.
 
The core types - Rune, Divine, Sorcery and Legendary. Maybe a few magic items for the unimaginative. :)

As for a bug spell...I am already ahead of you.

Way ahead.

Can I say Chitinskin and Cloud of Flies?

Bwah ha ha!!!!

Bry
 
Mongoose Steele said:
Wha? Do I have a project on my slate that makes Trif happy?

:shock:

I just checked again and the sun indeed did rise this morning. :?

Something just doesn't add up here.
 
< Promo >
The Sceaptune Games Petty-Magick book has about 30 additional Rune Spells, including some for basic Weatherworking and for low-level Necromancy.
</ Promo >

If it wasn't one of ours I'd be mentioning it anyway. Hope you don't mind.
 
Trifletraxor said:
I've been waiting for a review of Petty Magick for a long time now. Seems like I have to write it myself. Just placed an order. :P
Unfortunately, the reviewer appears to have dropped out of sight and isn't responding to contacts. All orders are posted asap (normally next working day).
 
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