almightygm
Mongoose
I know no one is clamoring for more Combat Maneuvers, but here are a few I thought I might try on my experienced group of players (who aren't intimidated by more options). Thoughts? Others you've thought of?
Regain CA (Offensive/Defensive - CS Only)
Combatant is able to regain the CA spent on this attack/defense
Fast Reload (Offensive, Ranged Only)
Subtract 1 CA from reloading time if next attack is with the same ranged weapon.
Gain Hero Point (Offensive/Defensive - CS vs opponent's CF)
If you roll a CS and the opponent rolls a CF, you can forfeit your 3 combat maneuvers to gain one Hero Point.
Inspire (Offensive/Defensive)
Your successful attack/defense gives one ally who can see you +10% on next attack or defense. If a Critical Success, all allies who can see you gain this bonus.
Demoralize (Offensive/Defensive)
Your successful attack/defense gives any enemy you choose who can see you -10% on attack or defense. If a CS, all enemies who see you suffer this penalty.
Make Vulnerable (Defensive, CS Only)
Your masterful defense positions your enemy so that an ally can spend a CA and make an immediate strike at + 20% for attacking an enemy from behind.
Force Shift (Offensive/Defensive, CS Only)
Your skillful maneuvering allows you to pull/shove/intimidate your opponent, forcing them to move 1d3 meters in the direction of your choosing. The opponent can resist with a successful opposed Evade roll against original attack/defense roll.Can only be done to opponents of up to twice the Size of the attacker.
Regain CA (Offensive/Defensive - CS Only)
Combatant is able to regain the CA spent on this attack/defense
Fast Reload (Offensive, Ranged Only)
Subtract 1 CA from reloading time if next attack is with the same ranged weapon.
Gain Hero Point (Offensive/Defensive - CS vs opponent's CF)
If you roll a CS and the opponent rolls a CF, you can forfeit your 3 combat maneuvers to gain one Hero Point.
Inspire (Offensive/Defensive)
Your successful attack/defense gives one ally who can see you +10% on next attack or defense. If a Critical Success, all allies who can see you gain this bonus.
Demoralize (Offensive/Defensive)
Your successful attack/defense gives any enemy you choose who can see you -10% on attack or defense. If a CS, all enemies who see you suffer this penalty.
Make Vulnerable (Defensive, CS Only)
Your masterful defense positions your enemy so that an ally can spend a CA and make an immediate strike at + 20% for attacking an enemy from behind.
Force Shift (Offensive/Defensive, CS Only)
Your skillful maneuvering allows you to pull/shove/intimidate your opponent, forcing them to move 1d3 meters in the direction of your choosing. The opponent can resist with a successful opposed Evade roll against original attack/defense roll.Can only be done to opponents of up to twice the Size of the attacker.