Zen Infidel
Mongoose
So, I've been busy preparing to run my first game of Traveller, and I've been toying with the idea of characteristics I might add to the game when it occurred to me that it might be interesting to run Traveller with the full complement of World of Darkness characteristics, wherein mental, physical, and social characteristics are broken into three categories each: intelligence/wits/resolve, strength/dexterity/endurance, and Presence/Manipulation/Composure.
Can anyone think of a reason why one would not want to do this? It seems to me that it makes more nuanced mechanics possible.
Also, I noticed that the Traveller mechanic seems to be missing a perception mechanic, and this would enable such, Wits + Composure (as WoD uses) or Wits + Dexterity (as I prefer).
I'm curious what other referees think of this idea.
Can anyone think of a reason why one would not want to do this? It seems to me that it makes more nuanced mechanics possible.
Also, I noticed that the Traveller mechanic seems to be missing a perception mechanic, and this would enable such, Wits + Composure (as WoD uses) or Wits + Dexterity (as I prefer).
I'm curious what other referees think of this idea.