Lord David the Denied
Mongoose
Can they use Come About, though? Don't the Shadows and Vorlons still have restricted SA lists?
katadder said:overall no one wants to lose defenses, its how i have beaten EA fleets due to taking out interceptors
Yes.SchrodingersCatBob said:Doesn 2e rules say that Vorlon citical hits, including vital hits, are repaired in the end phase after they are suffered? Wouldn't this apply to any effects of these criticals?
SchrodingersCatBob said:Doesn 2e rules say that Vorlon citical hits, including vital hits, are repaired in the end phase after they are suffered? Wouldn't this apply to any effects of these criticals?
Nope, this was never the intention. What happened was the effects of "big criticals" aren't as severe as they used to be. This means that larger ships can't (or are much less likely to) be crippled by a few shots. In addition, repairing criticals is much, much easier than it used to be with the All Hands to Deck special action.Captain Kremmen said:Did we never get any type of redundancy rules in 2e? I thought Mongoose were going to make it harder to get a critical on a big ship than a little ship??
Cpt K
Actually I would see Campaigns as one arena where the Vorlons are pretty stong. Any ship with SR automatically recovers all damage between games meaning you can save your points for other things like buying more ships (yes, I know they cost more). You can chose to apply the maximum +3 modifier every game you play to try and slant tha games towards higher levels as this will tend to benefit you more than your opponents.HeroesGames said:well, i just dont find the fleet viable as a Player fleet in a campaign or off game unless its very large Level.
Criticals aren't hugely better but to be blunt, after the 6-5 and 6-6 crits were downgraded from auto-kills, it was only the 4-6 crit that could effectively knock a capital ship out of the game in a single shot. Now this can't happen. Sure certain ships suffer from loss of traits but this is built into the value of ships (e.g. Vorlons and ISA) and without it they would be even tougher.Ripple said:Have to disagree that criticals are that much better in second ed. Yes the big 4-6 was downgraded to only being one arc (same effect as before for a number of ships) but the other changes made criticals worse. As now you can lose traits, lose troops, and it is easier to board ships.
All hands to deck is better...but if you take a no SA crit your just as screwed as before. Maybe worse.
Ripple
Ripple said:Have to disagree that criticals are that much better in second ed. Yes the big 4-6 was downgraded to only being one arc (same effect as before for a number of ships) but the other changes made criticals worse. As now you can lose traits, lose troops, and it is easier to board ships.
All hands to deck is better...but if you take a no SA crit your just as screwed as before. Maybe worse.
Ripple
DrSeltsam said:Ripple said:Have to disagree that criticals are that much better in second ed. Yes the big 4-6 was downgraded to only being one arc (same effect as before for a number of ships) but the other changes made criticals worse. As now you can lose traits, lose troops, and it is easier to board ships.
All hands to deck is better...but if you take a no SA crit your just as screwed as before. Maybe worse.
Ripple
I agree totally with Ripple.
The 4-6 was downgraded but many ship ( or even complete Race/Fleet ) were downgraded to one arc at the same time ... yep, I'm looking at the little "Saucer"-Boys :roll:
For some races a loose-one-arc means no-weapon-at-all. Fleets are now divided into those how will loose all weapons at once and those who have multiple arcs compensate this.
If the ship from those Fleets ( Drazi, Gaim, Vree, Shadow, Vorlon - hope i didn't miss any ) are nasty enough to justify this disadvantage is IMHO doubtful.
Captain Kremmen said:I think I agree with what you are saying. I can see it is a disadvantage having a single arc on say my Drazi, but as almost everything is patrol or skirmish level it really isn't such a big deal, so a sunhawk loses all of it's weapons, it will not lose me the game. With the Vorlons if a single light or heavy cruiser takes a single nasty critical it would probably cost me the game.
I did not use ancient races in 1st edition, but as i remember the vorlons and shadows were unaffected by criticals at all. Which I guess means there isn't a lot of experience built up of how badly these fleets suffer under a system where they do suffer criticals.