[ACTA2e] Validity of Vorlon Fleet.

the 90 degree turns are great i agree but the problem is when facing a swarm everything is generally more agile and faster than you so the 90 degree turns dont become so great.

I am not saying that all vorlon ships suck ipersonally love vorlons their ship designs are amazing, and they play how i feel they should flying brick with giant gun of doom.
 
Can I clarify something that sounds both silly and totally deadly....

How on earth can a Vorlon ship LOSE adaptive armour?? I thought it was a characteristic of the organic hull.

Other ships don't have a critical that changes their hull from hull 6 to hull 4?

Can someone explain the rationale behind this please

Ta

Cpt Kremmen
 
well its lost from a critcial so perhaps the living ship suffers a massive wound or hemorage that causes it to be unable to cope with the trauma for a short period and gointo shock - however it quickly recovers given its unatural healing abilities.............or something
 
Did we never get any type of redundancy rules in 2e? I thought Mongoose were going to make it harder to get a critical on a big ship than a little ship??

Cpt K
 
katadder said:
overall no one wants to lose defenses, its how i have beaten EA fleets due to taking out interceptors

Yeah. I took out healthy omega destroyer by darkner sniping off interceptors with battle lasers and then before it could do anything was blown apart with hail of ion cannon and matter cannon fire.

Losing defences hurt for anybody. No suprise there ;-)
 
Doesn 2e rules say that Vorlon citical hits, including vital hits, are repaired in the end phase after they are suffered? Wouldn't this apply to any effects of these criticals?
 
SchrodingersCatBob said:
Doesn 2e rules say that Vorlon citical hits, including vital hits, are repaired in the end phase after they are suffered? Wouldn't this apply to any effects of these criticals?
Yes.
 
SchrodingersCatBob said:
Doesn 2e rules say that Vorlon citical hits, including vital hits, are repaired in the end phase after they are suffered? Wouldn't this apply to any effects of these criticals?

Yes, but they must suffer with these criticals for 1 full turn before they are automatically repaired the turn, after the turn they are suffered.
 
Captain Kremmen said:
Did we never get any type of redundancy rules in 2e? I thought Mongoose were going to make it harder to get a critical on a big ship than a little ship??

Cpt K
Nope, this was never the intention. What happened was the effects of "big criticals" aren't as severe as they used to be. This means that larger ships can't (or are much less likely to) be crippled by a few shots. In addition, repairing criticals is much, much easier than it used to be with the All Hands to Deck special action.
 
HeroesGames said:
well, i just dont find the fleet viable as a Player fleet in a campaign or off game unless its very large Level.
Actually I would see Campaigns as one arena where the Vorlons are pretty stong. Any ship with SR automatically recovers all damage between games meaning you can save your points for other things like buying more ships (yes, I know they cost more). You can chose to apply the maximum +3 modifier every game you play to try and slant tha games towards higher levels as this will tend to benefit you more than your opponents.

Vorlons and to a lesser extent Shadows seem to be finesse fleets. You really need to play to their strengths to do well with them as they are not all-rounders.

As for Critical, well they can wreak havok on any fleet. I had a Teshlan slice an Omega apart with one shot in my last game. Good rolls for the neutron laser follwed by a big crit caused 56 points of damage from one shot. :shock:

Too bad it wasn't a campaign game or that ship would have been getting some nice juicy XPs for that. :lol:
 
Have to disagree that criticals are that much better in second ed. Yes the big 4-6 was downgraded to only being one arc (same effect as before for a number of ships) but the other changes made criticals worse. As now you can lose traits, lose troops, and it is easier to board ships.

All hands to deck is better...but if you take a no SA crit your just as screwed as before. Maybe worse.

Ripple
 
Ripple said:
Have to disagree that criticals are that much better in second ed. Yes the big 4-6 was downgraded to only being one arc (same effect as before for a number of ships) but the other changes made criticals worse. As now you can lose traits, lose troops, and it is easier to board ships.

All hands to deck is better...but if you take a no SA crit your just as screwed as before. Maybe worse.

Ripple
Criticals aren't hugely better but to be blunt, after the 6-5 and 6-6 crits were downgraded from auto-kills, it was only the 4-6 crit that could effectively knock a capital ship out of the game in a single shot. Now this can't happen. Sure certain ships suffer from loss of traits but this is built into the value of ships (e.g. Vorlons and ISA) and without it they would be even tougher.

If you consider all ships more likely to take some form of significant damage during a battle but less likely to suffer a freak result from a crit then you won't be far wrong.
 
Ripple said:
Have to disagree that criticals are that much better in second ed. Yes the big 4-6 was downgraded to only being one arc (same effect as before for a number of ships) but the other changes made criticals worse. As now you can lose traits, lose troops, and it is easier to board ships.

All hands to deck is better...but if you take a no SA crit your just as screwed as before. Maybe worse.

Ripple

I agree totally with Ripple.

The 4-6 was downgraded but many ship ( or even complete Race/Fleet ) were downgraded to one arc at the same time ... yep, I'm looking at the little "Saucer"-Boys :roll:
For some races a loose-one-arc means no-weapon-at-all. Fleets are now divided into those how will loose all weapons at once and those who have multiple arcs compensate this.

If the ship from those Fleets ( Drazi, Gaim, Vree, Shadow, Vorlon - hope i didn't miss any ) are nasty enough to justify this disadvantage is IMHO doubtful.
 
DrSeltsam said:
Ripple said:
Have to disagree that criticals are that much better in second ed. Yes the big 4-6 was downgraded to only being one arc (same effect as before for a number of ships) but the other changes made criticals worse. As now you can lose traits, lose troops, and it is easier to board ships.

All hands to deck is better...but if you take a no SA crit your just as screwed as before. Maybe worse.

Ripple

I agree totally with Ripple.

The 4-6 was downgraded but many ship ( or even complete Race/Fleet ) were downgraded to one arc at the same time ... yep, I'm looking at the little "Saucer"-Boys :roll:
For some races a loose-one-arc means no-weapon-at-all. Fleets are now divided into those how will loose all weapons at once and those who have multiple arcs compensate this.

If the ship from those Fleets ( Drazi, Gaim, Vree, Shadow, Vorlon - hope i didn't miss any ) are nasty enough to justify this disadvantage is IMHO doubtful.

I think I agree with what you are saying. I can see it is a disadvantage having a single arc on say my Drazi, but as almost everything is patrol or skirmish level it really isn't such a big deal, so a sunhawk loses all of it's weapons, it will not lose me the game. With the Vorlons if a single light or heavy cruiser takes a single nasty critical it would probably cost me the game.

I did not use ancient races in 1st edition, but as i remember the vorlons and shadows were unaffected by criticals at all. Which I guess means there isn't a lot of experience built up of how badly these fleets suffer under a system where they do suffer criticals.
 
Captain Kremmen said:
I think I agree with what you are saying. I can see it is a disadvantage having a single arc on say my Drazi, but as almost everything is patrol or skirmish level it really isn't such a big deal, so a sunhawk loses all of it's weapons, it will not lose me the game. With the Vorlons if a single light or heavy cruiser takes a single nasty critical it would probably cost me the game.

I did not use ancient races in 1st edition, but as i remember the vorlons and shadows were unaffected by criticals at all. Which I guess means there isn't a lot of experience built up of how badly these fleets suffer under a system where they do suffer criticals.

Yep, the smaller ships ( Patrol & Skirmish ) will be metal garbage before a crit will be active anyway. But that's one of th advantages of swimming with the Swarm :roll: You've got enough ships to loose - one does not matter.

Regarding the Vorlon cruiser:
# in e1 it could not loose any weapon
# in e2 it will loose all weapons with a critical 4-5 , 4-6 and 6-4 ( even on War a 4-5 will mean all-weapons-offline for 2 turns )

IMO Vorlons and Shadows can now be compard very good with the Ancients in e1. The multipe crits will not kill the ships in one turn but it will screw it up very fast. Like the Ancients - just one crit and they will do nothing :roll:
 
I'm with Ripple and Seltham, despite 4-6 being downgraded, overall the crits in 2e are worse than Armageddon.

3-1/2 is worse
3-3/4 is worse
3-6 is worse
5-3/4 is worse
5-5 is worse
5-6 is worse
6-5 is worse
6-6 is worse

Plus for a lot of races, 4-6 is not really any better - Drazi, Vree, Vorlons, Shadows, ISA, ...
 
Back
Top