[ACTA:SF] Your fleet

Out of curiosity, what did you find difficult about keeping track of multiple ships? As this is exactly opposite of what CTA:SF is supposed to do, make it easy to play with lots of ships.
 
Ah, I could see that being annoying. Still a good play-aid could help. Hopefully the official ship cards will have boxes to check-off/wipe-off for weapons.
 
I have ship cards with weapons fire check boxes.

The BCH with the two CA are the offensive fire power while the smaller ships are the lure. But I have figured a tactic with the BCH that should work both defensively and offensively...
 
I just note weapons fired in defence on whatever I'm recording damage etc. on (the sheet I typed up has extra space on the ADD track for this).
 
@ Nomad - I agree, I will probably lose the init, sink, but if I can turn the remainder of the ships on a single target, I think it will be toast in a very short space of time!!

Huh? :shock:
 
@Matt, for my Fed fleet I actually wanted to run something similar.
2 BCJ 430 (Too solid of a choice to pass up for the cost, and gives two ships with C +1)
1 CA 180
2 DW (all drone variant) 220
2 PC 170
Total: 1000 for 7 ships, C +1, 15 drones, 4-8 Photons firing every turn from the 2 BCJs

The PCs are mostly there as sinks or as bait
The DWs can act as escorts against drone heavy fleets, and having two means if one fails it's CQC for IDF, you have a back up (which could also fail, but the statistical likelihood of that is much lower). They can also be used as drone chuckers against plasma users (such as when a Romulan ships pops out of cloak, might make them save up a few phasers for drone defense).
The Constitution class just because it is such a solid ship for 180 points, 4 phaser 1s in every arc, 6 if you line her up right, 24 shields, 32 damage.
BCJs probably the best ship for the price 215 for 30 shields, C+1, and 6 Photons (granted you can only fire 4 a turn), and a phaser compliment befitting a BC.
 
Totenkopf said:
@Matt, for my Fed fleet I actually wanted to run something similar.
2 BCJ 430 (Too solid of a choice to pass up for the cost, and gives two ships with C +1)
1 CA 180
2 DW (all drone variant) 220
2 PC 170
Total: 1000 for 7 ships, C +1, 15 drones, 4-8 Photons firing every turn from the 2 BCJs

The above fleet would only have 9 drones, 1 per each the CA, DWs & POLs, and 2 each the BCJs. The BCJ surrenders 2 drones and adds 2 photons. :? Too bad you can't have the 6 photons and the 4 drones.
 
Lincolnlog said:
Totenkopf said:
@Matt, for my Fed fleet I actually wanted to run something similar.
2 BCJ 430 (Too solid of a choice to pass up for the cost, and gives two ships with C +1)
1 CA 180
2 DW (all drone variant) 220
2 PC 170
Total: 1000 for 7 ships, C +1, 15 drones, 4-8 Photons firing every turn from the 2 BCJs

The above fleet would only have 9 drones, 1 per each the CA, DWs & POLs, and 2 each the BCJs. The BCJ surrenders 2 drones and adds 2 photons. :? Too bad you can't have the 6 photons and the 4 drones.

The above fleet WOULD have FIFTEEN drones, because while I listed 2 DWs, I added in parentheses (all drone variant). I did this as I was at work and did not have my rulebook handy to use the specific designation for that particular variant, but as I already stated I made a note in parentheses that I was referring to the all drone variant, the DWD. If you would have paid attention to the point cost total for said 2 DWs, you would have noticed I listed them as costing 220, meaning 110 each - which is the point cost of the DWD variant. So, this fleet, with the BCJs contributing 2 drones apiece, the Constitution 1, 4 apiece from the DWDs (or all drone variant DW), 1 apiece from the POL (which I incorrectly labeled as PC) = 15.
 
Actually, the BCJ New Jeresy-class is not the drone variant, it's the six-photon variant. You want to BCG Kirov-class. The DWD war destoryer is listed in the book, but the CAD drone cruiser is not.
 
Garth, BCJ is cheaper than BCG, so this way you get two BCs with their toughness and excellent phasers to go toe to toe with the enemy while the DWDs sink initiative and lob drones from a distance.
 
Is 6 x Salvage cruisers with drones and a light raider with drones a tournament legal fleet?
It would be nice to have 49 AD of drones to launch each turn. Not sure what could stop that.
 
(Un)Fortunately, I believe the Orion SAL is due up for some errata as I believe its been concluded the option mounts should be 1AD each, not 2AD.
 
Totenkopf said:
Lincolnlog said:
Totenkopf said:
@Matt, for my Fed fleet I actually wanted to run something similar.
2 BCJ 430 (Too solid of a choice to pass up for the cost, and gives two ships with C +1)
1 CA 180
2 DW (all drone variant) 220
2 PC 170
Total: 1000 for 7 ships, C +1, 15 drones, 4-8 Photons firing every turn from the 2 BCJs

The above fleet would only have 9 drones, 1 per each the CA, DWs & POLs, and 2 each the BCJs. The BCJ surrenders 2 drones and adds 2 photons. :? Too bad you can't have the 6 photons and the 4 drones.

The above fleet WOULD have FIFTEEN drones, because while I listed 2 DWs, I added in parentheses (all drone variant). I did this as I was at work and did not have my rulebook handy to use the specific designation for that particular variant, but as I already stated I made a note in parentheses that I was referring to the all drone variant, the DWD. If you would have paid attention to the point cost total for said 2 DWs, you would have noticed I listed them as costing 220, meaning 110 each - which is the point cost of the DWD variant. So, this fleet, with the BCJs contributing 2 drones apiece, the Constitution 1, 4 apiece from the DWDs (or all drone variant DW), 1 apiece from the POL (which I incorrectly labeled as PC) = 15.

Thanks, I missed this variant in the book, producing a ship chart on it now.:oops:
 
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