doublenot7
Mongoose
No ramming rules, what gives?
There is no ramming in the system ACTA:SF is based on, thus it is not represented here. Battles in SFU do not take place at impulse speeds, so the warp bubble is always a factor.doublenot7 said:The warp explanation is fine, except what about all the battles at impulse speed? Though not "Star Fleet Universe" ships certainly rammed in the realm of Star Trek. Regardless of any explanation, it is unchangeable fact that any two movable objects are capable of collision.
I was just wondering why the absent rules anyway, wondering if that is something to come or not. If it is something just won't happen, fine. It just seems like something missing IMHO in any naval type rules.
I thought suicide frieghters had explosived loading in the cargo bay. I don't recall anything about setting the engines for overload. And with such tiny engines, it wouldn't be much more than a Pop! when you want a BOOM!scoutdad said:And to further explain Dal's comments about freighters and immobile bases... Even that truly isn;t a case of ramming another vessel. Instead, the freighters engines are intentionally overloaded and it'spre-set to an intercept course with the base station and then when it getst o point-blank range; the warp engiens overload and explode. The damagetothe base occurs from an anti-metter explosion occuring just a few hundred meters off the stations hull.
Da Boss said:I don't think anyone is suggesting its going to be the official rules - merely if someone wants to have a play with the rules and ram a few ships - he can explore the option.
As I mentioned B5 vs NA ramming is very different - in the former - its actually quite difficult to pull off - you need to make a CQ dependant Special Action to convince your crew before you can even attempt the actual ram which is a second opposed CQ check. Its normally crippled ships trying to do something before they die..........
Its not the automatic choice in B5 rules, in fact far from it, and added a great deal of fun to many of the games I have played.............
tneva82 said:Da Boss said:I don't think anyone is suggesting its going to be the official rules - merely if someone wants to have a play with the rules and ram a few ships - he can explore the option.
As I mentioned B5 vs NA ramming is very different - in the former - its actually quite difficult to pull off - you need to make a CQ dependant Special Action to convince your crew before you can even attempt the actual ram which is a second opposed CQ check. Its normally crippled ships trying to do something before they die..........
Its not the automatic choice in B5 rules, in fact far from it, and added a great deal of fun to many of the games I have played.............
Just be careful if you add the ramming rules you don't inadvertently create Myrkwyrm syndrome![]()
scoutdad said:Garth: You're right.
It's a hold full of explosives... not a warp overload.
Sorry. I was beginning to type the response when my better half reminded me that we needed to get going (as she stood there tapping her foot waiting for me to sign off the computer) and I let my fingers get the best of me.![]()
scoutdad said:And as stated earlier, all SFU combat is assumed to take place at warp speed and the warp bubbles will "slide" past each other if they come in contact thus preventing a ram.